Table Top Racing

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From the Asset Store
Top Down Racing Game Pixel Artwork for any kind of racing game you can imagine.
  • A game sort of like micro machines except more realistic.

    I don't think good ai world be possible, so it's a solo game. I can't figure out what you are supposed to do later on. Maybe gather points?

    Latest version:

    dl.dropbox.com/u/36415207/la.rar

    Features (updated):

    -Realistic skid sound and smoke.

    -A table top environment to drive around in.

    -Skidmarks

    • Booster
    • Reflections/lights
    • Interactive environment
    • Gravy slicks
    • Bumpmapping
    • Destroyable objects

    Controls:

    (click on car)

    then:

    WASD

    L - BOOSTER

    ESC - EXIT

    I - SCREENSHOT

    Screenshots:

    <img src="http://uploadpic.org/storage/2011/g7A4DMOemmonftX2091KFXBVZ.png" border="0" />

    <img src="http://uploadpic.org/storage/2011/NNuOOnKJnJYR0cZfkzmUGRY6t.png" border="0" />

  • Controls?

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  • Controls?

    Click on the car to load the car data.

    Then steer and accelerate with wasd

  • The playing window should be much bigger. Could be good when finnished.

  • No, the window won't be larger.

    Update;

    Lighting

    More objects

    Booster

    More effects.

    Gravy slicks

    <img src="http://uploadpic.org/storage/2011/If1EBLvxdhRgRVrbbE7Fuae83.jpg" border="0" />

    WASD

    Click car to control it

    L - Booster

    I screenshot

    dl.dropbox.com/u/36415207/la.rar

  • Screen size is really too little. On my wide screen it is a bit ridiculous, and plus I expect the view to be larger as we gain speed. Else it is just making the user drive blind and having to guess for the track, which isn't a very good idea.

    The WASD command are a pain on azerty keyboard.

    That's sad, I had interest in such a game, especialy that the car's physic seems good.

    Could you add alternate arrows commands instead of WASD ? (or even ESDF commands, those are the same whatever the keyboard is)

    Also, you should remove the "(c) Scirra 2011" on your last screenshot because as far as I know you and your game have nothing to do with Scirra company. You can put that you used Construct-Classic by Scirra, but the copyright symbol shouldn't appear.

  • Users shall be able to define keys in a settings menu later on. I think that is possible with the Input system plugin, but i have yet to try it out.

    It's wasd at the moment because i spilled coffee on my keyboard, and the arrow keys where unfortunatly damaged.

    Okay, since two people complained about screen size,i'll make the screen size customizable. Regarding the zoom out depending on car speed I had such a feature on another game of mine, although it lead to a strange error with pasting to the canvas, so I'm afraid to try it again.

  • Okay, since two people complained about screen size,i'll make the screen size customizable. Regarding the zoom out depending on car speed I had such a feature on another game of mine, although it lead to a strange error with pasting to the canvas, so I'm afraid to try it again.

    Well if the screen size is bigger (but the actual sprite at the same size) it should play okay, that's what I meant by a bigger size.

    Not change the sprite size but the actual "viewport" size if you will.

    Also now waiting forward to see the "custom controls" option :)

  • Yes, cause now it's like driving in a fog, I can't see much ahead where I'm going.

  • I have fixed the screen size so now you can choose resolution.

    Although I have problems with Input system.

    I have added this week:

    Smashable objects

    Bumpmaped background

    New HUD

    <img src="http://uploadpic.org/storage/2011/NNuOOnKJnJYR0cZfkzmUGRY6t.png" border="0" />

  • Can you update the download link?

  • I was just posting an updat, sort of like a dev log.

    I'll upload once i actually have some more features added.

  • Ah, alright. Looks better, judging by the screenshot.

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