So I want to shoot a bullet in the direction of the right analog stick. This is what I have so far:
Every Tick
Set angle of 'Arm' toward X Gamepad.Axis(0,3) , Y -Gamepad.Axis(0.3)
I then have if axis is < 0 , Mirror 'Arm'
This sort of works, but not very well, the 'arm' glitches at the 0, 90, 180 and 270 angles.
Has anyone got a more elegant way of doing this?
Best,
Mick