scidave's Recent Forum Activity

  • So I thought the same type of concept might work for double-pressing a single button, and figured maybe I was just missing something to make it work this tme. But if that's not possible in this specific instance then I have no problem just sticking with a Global variable.

    The difference in the double pressing case is you need to keep state. Before you could just check if two buttons were pressed. You need something to keep state and a global or private variable are the easiest ways. There is no good reason not to use them as this is the type of thing they should be used for.

  • It doesn't matter. Animations are animations.

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  • so we still can't do a 8-16 players games?

    You are confusing two separate things here. You can make a thousand player game if you have the bandwidth and computing power. There is no inherent set limit on the number of players in PodSixNet. The example game in the tutorial is a 2-10 player and could easily be a 20 player just by changing 1 line of code. There may be some limit with Construct itself, but I have yet to run into one.

    I was referring to if someone made a network plugin they would need to add sprite indexing. It is unrelated to Python.

    only small games like chess, monopoly, pong, etc?

    You can make them as big as performance/bandwidth allows.

  • If any more info's needed let me know.

    Alot more info is needed!

    1. Will the NPC's be "active" on different layouts even though that layout may not have the current focus? For example, you leave a layout and move to a new area but when you return the NPC has traveled around and not where you last saw it.

    2. What does manage mean? Do you need to know NPC stats all the time in all layouts?

  • Nice work! Added a link to the wiki. Looking forward to seeing the completed series.

  • Also some thread that would contain cool examples of making different things and maybe answers to most FAQs as caps.

    That's a fantastic idea. You could start this type of thread off, post a few examples, and get users to post their .caps! I know many would find it helpful.

    I think the one who makes the video should use much more demos than in this version... Why do people have to post their demos on that thread?

    Just like GMG said, people need to ask permission before using someone else's work. MJ asked everyone to post their examples and .caps and for the most part nobody did! There are a bunch of demos I would have liked to have seen (like the Blue demo where you draw clouds in the sky), but nobody posted. Be thankful because I doubt we would ever have a promo video if MJ (and team) hadn't done such awesome work.

    I think Quazi does have a valid point in that he did post in the thread yet only a few seconds of time were giving to the many examples he posted. It seems like most of his work was left off the video which is unfortunate. Same for the other examples posted in that thread. While I would have liked to have see more screen time given to the ones that were posted in the thread this is after all MJ's teams work and they get some flexibility when designing this.

  • Get rid of the 'Every 1 milliseconds" conditions.

  • I just know that some people really enjoyed the difficulty level, and they would be bothered if I changed it.

    Definitely, don't change the difficulty level. I enjoyed it as well. I have gotten the big resource piles in the harder areas, but once you get them once (and most of the big resources don't auto-gen) my point is that is much easier to then just grind on the easy levels. So I'm kinda saying the opposite of what you think, it is too easy to get resources in a way (from the easy levels).

    It's a great game overall so it is just a suggestion, take it as you will!

  • The savegames are in the AppData folder (usually C:\Documents and Settings\User\Application Data\Phenomenon 32 Saves). You would need to copy all the files there.

    Thanks! This is very useful to know. Even though the bug is super rare I would say annoying is quite the understatement. Imagine spending 30 hours on the game to have it all gone in a flash!!

    Why? That's not really something I've heard before.

    This may be what I was referring to earlier as grinding. At a certain point in the game the only thing to do is to repeatedly return to the same resources (so you can afford the better equipment/research). While there are other areas where you could get resources they are significantly harder and don't offer any substantial reward for the risk, in general. So instead of resource gathering being tied to plot, it is simply just resource gathering.

  • ut after a few hours, a crash erased my save file

    With the size of this game, this bug is a real deal breaker. If it can't be fixed, at the very least give the user the option to backup their save file!! or as a secondary solution tell us where the save file is so we can manually back it up.

  • It's your "collisions" group (Event 42) that is causing the problem. Disable that group and everything works fine.

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scidave

Member since 4 Jul, 2009

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