scidave's Recent Forum Activity

  • Looks like the limitation is 20000 x 20000. I updated the wiki to state that.

    I figured there was a better way to give the appearance of a large world without making it ridiculously large. I'll have to experiment some with scrolling backgrounds then. I still want the world to seem large as in: the x and y coordinates still increment to a large number, and I can place objects at large x or y position. Once I figure it out I'll post an example. Cheers!

  • Hi,

    I ran into a strange bug in version .98.9. So I found a cool example .cap of a space game on the forums that had walls around the playing area that was 4000 x 4000. I removed the walls on the left side and increased the playing area to 50000 x 50000. Now when I fly at an angle south east I lose all movement control around 20000, but the game doesn't lock up because I can still fire. Any ideas why this would happen?? I'm not sure if this is a Construct bug, or just doing something stupid with the .cap so I didn't want to post a bug report yet.

    http://www.mediafire.com/file/1z2d52mzx0k/large_arena_space.cap

    btw... Would you recommend learning on version .98.9 or using the latest dev build?

  • Thanks guys. That clears things up really well!

  • Thanks! I added a mouse click trigger and that solved the problem. I guess I don't fully understand why a For Each Key would run every tick, but I'm not that familiar with the event system yet. Once I get the hang of all this mundane stuff, hopefully I'll make a really cool game.

  • Hey all,

    I'm trying to go through the different areas of Construct and learn how they work. Right now I'm looking at processes. As you can see from the pic below, I'm simply populating a hashtable and then trying to print out each value. The hashtable is fine (there are only 37 keys), but when I do this last event:

    For each key ... EditBox: Append text Hashtable.CurrentKey.Newline

    instead of printing out the list once, it goes into an endless loop and prints the keys over and over...

    I've looked at the different hashtable examples on here and it hasn't helped out. Any ideas?

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  • I just discovered this project last week. Very impressive to say the least!! I was going to learn Gamemaker, but this looks just way cooler plus I'd be helping out with an open source project. As I learn about new areas, I would like to help with documentation. I also have plans to do a tutorial at some point. My username on sourceforge is also scidave.

  • Device name: NVIDIA GeForce 8600M GT

    Pixel shader: 3

    Estimated VRAM: 433 MB

    Motion blur: Yes

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scidave

Member since 4 Jul, 2009

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