newt's Recent Forum Activity

  • Oh yeah, stuff like that. Its doable, but we need more tools.

    Imagine single framed animations that can run, jump etc.

    Stuff like this:

    http://dl.dropbox.com/u/666516/bonedmap.cap

    ^ It aint pretty but you get the picture.

    Thing is we kinda need a way to set image points from within the runtime too.

  • Oh, there goes Deadeyes evil twin... again.

  • Its obvious there's a lot of stuff that needs to be fixed with it, but to be honest, its next to impossible to get a clear understanding of whats going on, especially with dimensions.

    For example, if you just add it without doing anything, the initial frame is set in the image editor at 200 x 200, but when you click ok, it goes to 256 x 256 on the layout... wtf.

    This seems to happen even if you change the size in the editor before hand. Like if I change it to 640 x 480 it goes to 1024 x 480... wut.

    There also seems to be some lines made when drawing to the canvas. They seem to happen in increments of 256 for some reason.

    Does anybody have a better understanding of whats going on?

  • One thing to consider is that some people may not fully understand how a percentage works for this.

    Since its Christmas time, and we will all be checking out those after Christmas sales lets look at how percentages apply to sales!

    All right its the first day after Christmas, and in one particular store everything is 75% off.

    To figure out the price of a $20 item we would multiply 20 x 75%. Ok thats fine, but what if you dont have a calculator? Well we have to remember that a percentage is always based on 100, as in 100% is full price, for one item. If you were set that equation up you could just say 20 x 1, since we're paying full price. Now if you think about that all we really did was move the decimal up two spaces, IE 20 x 1.00. With that in mind if we were to take our sale percentage, 75%, and move the decimal up two spaces we get .75, or 0.75 for Construct. We can then take our original price, 20, and multiply that times 0.75, and get 15. So we can now say 75% off of $20 is $5. If you wanted to check that in you head real quick you could say half of half. Half of 100 is 50, and half of 50 is 25, and 100 minus 25 is....75... sooooo half of 20 is 10, and half of 10 is 5. Simple ehh?

    Now that we know that all we have to do is change the decimal, we can now easily figure out what the price will be on the second day when the sale price goes to 80%

    20 x 0.8 =?

    Anyway if you wanted to set that up in a lerp we would say lerp(0, 20,0.8).

    Zero for a since thats the lowest price we can get in a sale. 20 for b, since thats the original price, and 0.6 for our current percentage. That gives us what we want to take off of our price.

    But if you wanted to get the exact price we would change that to lerp(20,0,0.8)

    Edit: fixed the top part...derr, Im a dumbass sometimes

  • If you do, are you going to add a way to import frame rates? Oh heck if your gonna do that you might as well come up with a file type that you can store all the images in. Ok probably not, but um yeah, it would be a nice addition.

  • Hmm sounds fun, Im in.

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  • Use a different frame perhaps?

  • David

    Heh Well you could do something like that with a canvas, and export a pic for something like deadeye was saying.

  • Well looks like you got 45 degree moves covered.

    For the platforms are you going to have a depth setting as well as height?

  • 1)+ MouseKeyboard: Key Down arrow is down
    -> Sprite2: Start ignoring user input
    + MouseKeyboard: Key Shift is down
    -> Sprite2: Fall through platforms ? Yes
    
    2)+ MouseKeyboard: [negated] Key Down arrow is down
    -> Sprite2: Fall through platforms ? No
    -> Sprite2: Stop ignoring user input
    
    [/code:109mk3u0]
  • If you turn off 3d layering it will work, but that's limiting as well. What you can do is place a background behind those sprites. As long as its the same texture you wont notice anything much. Still your best bet is stretching a mesh, that in conjunction with them being tiled should solve most everything. A few big mesh's are still way better than an fx.

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newt

Member since 12 Nov, 2008

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