CallFunction and GetData stuff to alter sprite meshes through other plugins
it would be cool to be able to create spritespecific behaviors that can alter the mesh in crazy ways.
alot of general sprite mesh alterations would be useful in more than one game
effects like bending sprites around interpolated points, 3d rotation, meshes that stretch around other sprites, etc
extremely convoluted with events, difficult to read, and require alot of eventing overhead
these could be easily generalized, and cut down to a few inputs
as of now, these meshing possibilities are only used by more advanced users, even though any user could understand something like (rotate mesh on z axis)
I will eventually start making plugins that do things like this, and I believe others would as well.
it would be beneficial if it was built into the official sprite plugin, and didn't require an additional 3rd party altered sprite plugin to be released