Classic method of dropping through platforms: down + jump

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  • How on earth can I do this? The biggest obstacle for me seems to be that I can't keep the character from jumping. What I initially tried was something like this:

    MouseKeyboard: "Down" is down

    MouseKeyboard: On "Jump" pressed

    System: Trigger once

    PlayerFall through platforms ? Yes

    But... I can't even see what sort of result, grossly wrong or not, that gives me because of the character jumping. Is there a way to do the classic down + jump way of dropping through a platform?

  • How on earth can I do this? The biggest obstacle for me seems to be that I can't keep the character from jumping. What I initially tried was something like this:

    MouseKeyboard: "Down" is down

    MouseKeyboard: On "Jump" pressed

    System: Trigger once

    > PlayerFall through platforms ? Yes

    But... I can't even see what sort of result, grossly wrong or not, that gives me because of the character jumping. Is there a way to do the classic down + jump way of dropping through a platform?

    Platform behavior - allow down button

  • That's enabled by default, and... not really what I wanted to do. ^^;

  • 1)+ MouseKeyboard: Key Down arrow is down
    -> Sprite2: Start ignoring user input
    + MouseKeyboard: Key Shift is down
    -> Sprite2: Fall through platforms ? Yes
    
    2)+ MouseKeyboard: [negated] Key Down arrow is down
    -> Sprite2: Fall through platforms ? No
    -> Sprite2: Stop ignoring user input
    
    [/code:109mk3u0]
  • Hmmm... I tried that, and... what I got was a Construct glitch. I start falling through platforms right away with jumping because it's detecting I'm holding down the jump button... But that's in a sub-event! It shouldn't be acting independantly on it's own... o_O

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  • In the platform object check the platform attribute, uncheck solid.

    Nothing else needs to be done.

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