newt's Recent Forum Activity

  • Question is, is it off on both sides or just one?

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  • Not sure about the "between shots", but lowering the reload time gives the rapid fire.

    Then if you want a set amount of ammo, you could easily add a private variable to the object, then just subtract it on the on shoot event.

    I suppose on the "between shots" if you mean like separate sprays of fire, you could add:

    On sprite shoot

    Every x ticks

    sprite create object

  • Sounds like the lady playing the organ at church, after a hard night of partying.

  • Um, there is a bug with families in the current build.

    Not sure exactly whats wrong with it but I know families aren't detecting other families.

  • Oh wow, a brand new family when you add red to blue....

  • You could use color filters?

  • Well one of the things things they try to accomplish is making everything have human readable code, with no real coding experience.

    However once python's back in I'm assuming there's probably some possibility with it.

  • Wait... are you talking about simply inverting a condition?

    If so then that functionality is already built in.

    All events are automatically Boolean, and you can right click on the event and invert its condition.

    Of course your still going to need more than one event.

  • So you want something like?

    on collision of sprite a with sprite x

    and sprite x is facing toward sprite a

    sprite a go this way

    then you want

    on collision of sprite a with sprite x

    and sprite x is not facing toward sprite a

    sprite a go another way.

  • Cool, got anything on game music?

    Heck even a march would be nice, well no umpa's or Sousa please.

  • Image points are unlimited as far as I know.

    You can do single, double, triple, etc, even a machine gun, or shot gun effect.

    Your limited more by hardware more that software here.

    One quick hint, the collision event "object collides with object" is a little bugged atm, so use "object is overlapping".

  • Its already set to do this easily.

    You can add additional image points to your sprite, then on the on shoot event trigger the projectiles you can use time.delta for each create bullet at image point.

    1 event 3 actions, you could probably use a loop or even a for each in there.

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newt

Member since 12 Nov, 2008

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