newt's Recent Forum Activity

  • The blog post is more of a warning to not use large "HD" images which might range from over-scaled sprites, to 4k backgrounds. In practicality you can have hundreds of different images(books, sock?, etc) at the scale you have posted.

    What you should not do is have them all on one screen and moving at the same time.

    Think about how you can swap out x many things that take up x memory for something else that gets you up to where you want to be.

    There is no pre defined amount to recommend. You have to look at the target hardware, and what the current artwork takes up in ram, which is a little more than on disk.

  • Shadow caster doesn't have to be a dark.

  • You're going to need touch gestures.

    On the bright side you get to use the word arcane a lot.

  • There's a few just google svg animation api. Some will not be using hardware acceleration.

    Also you could use the Drawing Canvas plug in C3 but there is no direct svg conversion which means you would have to make events for everything, drawing, and animation.

  • Nothing other than address your local memory concern.

    Note the update feature has nothing to do with local memory.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • SVG has to be rasterized to be rendered which makes animation process intensive.

    So that's a no, unless some development comes along that perhaps can do that on the GPU.

    For now such animations will have to be pre-rendered as frames.

  • I'm confused how this works. Shouldn't there be a line that checks the local memory to see if the browser should be reloaded?

    On update ready. The offline games link goes into detail on what's going on.

    There's also the condition "On update found" if you want to warn the user its about to refresh, or if you want to allow the user to do it.

    Keep in mind that if you have a cdn it could take minutes to hours for an update to be deployed.

    In fact I usually have to stand on the refresh button when using GitHub user pages.

  • Nope, its mirrored.... unless its in the center.

  • Supposedly you can do all that via the Browser plug using "on update found", and "on update ready" followed with a "reload" given that you have uploaded a new offline.json with the new export.

    construct.net/en/tutorials/offline-games-construct-8

    I'm thinking that this being tied to the offline settings is causing some confusion.

    Here's a simple project to show the basic idea.

    Export and upload the project then add some content and re export and upload again.

    dropbox.com/s/joqtfag6eptv0jj/updater.c3p

  • If you have control of the server, and what ever method is used to point to the game, then a different directory is by far the most dependable method.

    Its also better for testing, version control, etc.

  • Amazon iap never worked to begin with, and the export is almost certainly out of date.

    Not to mention that there will be no C2 updates, or third party bug fixes ever again.

    Sorry.

  • I'm guessing that's a no.

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 26 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies