newt's Recent Forum Activity

  • I would put the picking and actions on a sub event, but that should work fine.

  • Turret has target:

    ->target pick by uid turret target.uid; beam set angle to turret angle, beam set width to distance(turret.x,turret.y, target.x,target.y)

    Else: beam set width to 0

    Using a tiled bg with the origin left center at the turrets xy.

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  • lmms.io

  • You can do plug free backgrounds with mesh's.

    Take your pick Sprite, Tiled BG, Drawing Canvas, and even... text. lol

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  • For the Sprite editor:

    1. I switched to the light theme and noticed the saved color palette was now empty. It would be nice if that didn't change.

    2. A way to choose between 256 and 100 value for the colors would also be nice to have. I say that as some external editors also have that option, and its difficult to notice the difference in many cases.

    For Event sheets:

    While sub events have an indentation for a visual distinction it doesn't scale well when you have event lists that are longer than the screen view, and the lines don't help much as the distinction there is just a slightly different width line.

    A suggestion might be alternating color contrasts between each sub event header. Than would pop out more when scrolling the sheet. And you would at least be able to tell quickly if something is a top condition. Anybody who's had a crash from accidently getting a sub event as a top level should attest to that.

    I'm making a post here rather than the suggestions platform in case anybody has any better ideas.

  • A method I find useful. I like to work with palettes but the rgb expressions don't work well for that, so instead I use the formula R+(G*256)+(B*65536) to store my color data in an array, then just pop the index into the set color.

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  • You would have to paste into a Drawing Canvas and get the pixel color SnapshotRedAt(x, y) SnapshotGreenAt(x, y) SnapshotBlueAt(x, y)

    Takes a tick, or two.

  • Yep, try 6,6 and even 12,12.

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newt

Member since 12 Nov, 2008

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