Speaking of Tween, the plug has settings to tween colors, so you could use a sprite, or tiled bg instead of the layer.
pen->stamp tool
Check out the Drawing Canvas plug, paste object.
Edit, beat me to it.
I wish we could add image points as easily as we can polygon points.
But yeah runtime too.
For both.
No problem.
I wish adding image points was as easy.
Its for the collision polygon not the image point.
sprite.PolyPointXAt(Index)
So I can know which point to use during runtime.
Like if I want to scale something to the width, or height of the polygon.
To use it essentially like bbl bbr bbt bbb.
Or like an image point.
Or pick by overlapping point.
Also mesh's lol
Yeah, looks like trial and error is the only way right now.
Off to the suggestions platform I go.
Thanks for checking.
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In that case you would destroy the laser in Else part from the first post.
To create a laser use the "on target acquired" condition.
There are settings on the turret behavior to pick first in view, or closest.
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Just waiting for the fat lady to sing.
We have a way to get the position of a point on the collision polygon by index.
Is there a way to know what the index is in the editor?
Member since 12 Nov, 2008 Last online 28 Nov, 2024