Ashley's Recent Forum Activity

  • i have an annoying small amount of free time ... I need to make tutorials again for it ... remove some half-implemented features, or complete their implementation ... very idiosyncratic, and confusing ... written when I was just beginning to really understand c++, so the code is a mess ... issues will change ... please help me fix it, and bring it into the 1.0. ... thanks everyone for ... reporting those bugs ...I think there's only one or two bugs before it's fully stable

    And we have a synopsis of the Construct project.

  • Deadeye, I don't think so - post a bug and assign it to Davo if you think it's still broke, that's his changelog item.

  • its all shifted from a "let me show you an easy way to do that" feel, to a "whats wrong with you? dont you see how easy this is?" feel.

    I think that's an important one to remember, I myself often forget what it's like to start using a program and not have much idea how to get going with it, and not to assume they know certain things. If anyone posts any really basic questions though, just send them to the tutorials/FAQ page.

  • I think Windows bails you out by ignoring double slashes in a path, but it's best to avoid it if you can.

  • You can use C/C++ in the plugin SDK for Construct - that's what all plugins and behaviors (like Sprite) are already written in. Does that help?

  • I think generally this forum is a welcoming and productive community - I try hard to keep it that way and prevent it becoming your typical internet furnace of flaming, while also allowing people to be liberal in what they say. It's a difficult (even contradictory) balancing act, but I won't stop trying, I'm sure it's possible. Most other forums I know either let the flamewars rage (even with admins joining in!) or simply shrug and delete anything borderline, and I don't like those extremes.

    Also I don't buy for a second any of this "he started it" rubbish. If someone is rude to you in real life, the best way to deal with it is keep cool. Think what a third party impartial observer sees - if they see two people shouting each other down, they don't care for either person. If one is getting angry and rude and the other is politely and cooly trying to sort things out, you're obviously going to side with the calm one. It works in real life, and it works on a forum too. I don't see why so many people don't get that and still try to fight fire with fire.

  • You mean you want an edittime plugin to set up a Win32 window message pump?

  • AppPath includes a trailing backslash, eg. C:\Games\MyGameSo that should strictly speaking be: AppPath & "Music\Gears.mp3"

  • You do not have permission to view this post

  • I respectfully disagree with your view there. You can clearly see where I was attacked

    I respectfully also disagree, since this sounds like "he did it" to my ears. You could've dealt with it better. But Quazi could also have worded his post better, hence I asked both of you to calm things down. All I'm trying to do is run a forum where threads don't get bogged down in to flamewars, it's too common on the internet.

    [quote:17m6bekc]I posted some ideas, and I think anyone would agree that they have been met with some very fierce (and somewhat puzzling in its ferocity) opposition, but I think a lot of it was due to misunderstanding

    I speak only for myself, but I welcome ideas. I hear a lot of ideas on these forums which is great. But I haven't got anywhere near enough time to even start a lot of these ideas. My way of filtering is to argue against ideas I don't think are viable (and I sit at a feasibility/hours of my time point of view, as I'm sure you gathered!). The best ideas will stand up to skepticism provided they have a well reasoned arguer behind them. That's my view anyway, things tend to get a bit more chaotic with everyone throwing in their two cents

    Anyways I hope you're not discouraged from posting other ideas, I certainly hadn't even thought of sports games at all before your post, so that was an interesting angle to hear. Thanks for the post

  • I disagree. There is no disadvantages of being able to export source code only advantages. I understand it may not be human readable, but even so saying the code as an export would not be useful or have any advantage is a bit extreme and over the top. Code at its very core is better then events, yes I understand events work really really REALLY well in construct, but if the program has a bug or they wish to expand on it with extreme custom code and actions that they could not do within the editor then it would be best to be able to see that code.

    I know it will never happen because of how advanced and great the event system is but saying exporting code would not have any advantage is not true in any part of the context. Not trying to call you on anything but facts are facts.

    I know the event system can do 99% of what anyone would possibly want with python possibly picking up the slack, but exporting code would be the ultimate in debugging and advanced mechanics.

    So what are these advantages? From what I can gather from your post, you state code is better than events even when not human readable. Why is that? Isn't it better to write custom code in plugins which Construct already supports? I'm not saying events are always superior to code - they're not - but the options are put your code in a plugin, or ponder what to do with tens of thousands of lines of unreadable code. This isn't about code vs. events, it's about Construct generating tonnes of useless source vs. giving you the finished thing. That's not a feature, it's a waste of time to develop, from my point of view!

    Don't think this is a personal attack or anything, it's just that this idea about Construct generating source code comes up from time to time. I can't really see any point to it at all, so I'm trying to establish what people think it will enable. Such as:

    he wants to create the source code itself ... so he can take it over to another program, like you would a jpeg or a text file.

    Remember this is a big ball of mud code which doesn't make sense. What are you actually going to then do in another program with this unintuitive source code? I'm yet to hear any convincing real-world scenarios yet.

  • "export" the source code back out

    What do you mean by importing source code to XNA then exporting it out again? That doesn't make any sense. Source code is source code.

    As for exporting to source code, I really don't see the point. You would never be able to modify the source code to make changes. The insides of the event engine are very complex, and because there are no languages that support event style picking as language features, the generated sourcecode would not be human readable, it'd just be a massive mess, like a really complicated function copied and pasted a thousand times. And what kind of changes would you make? What would the advantages be? There are no advantages to exporting source code. Only disadvantages.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,447,707 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x109
    Coach One of your tutorials has over 1,000 readers
  • x63
    Educator One of your tutorials has over 10,000 readers
  • x3
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x36
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs