Ashley's Recent Forum Activity

  • It keeps on showing an error that says that "/" is not recognized. Any help would be much appreciated.

    What expression are you typing in? This is the standard kind of path you'd use:

    AppPath & "sounds\file.wav"

    If you're using / on its own in an expression, that wouldn't mean anything, it has to be in quotes to be recognised as text (and not eg. as a divide symbol).

  • Thanks for the .cap - I had a look and it's actually a bug. Items.Count should report 3 since there are 3 objects in the Items family! That's fixed in the next build.

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  • Try a tutorial on to cover the basics. You're asking questions which tutorials will teach you the answers to.

  • Looks like everything's working 100% fine here. Please always remember to describe what you expect to happen, and what you see happening.

  • When I said "Usually if you are suggesting a plugin or behavior, it helps to give a comprehensive description and possibly an example list of the actions, conditions and expressions it might feature", I didn't mean paste in the actions, conditions and expressions of an existing behavior. That's not thinking through how it's going to work at all! Rather than focus on the similarities to another behavior, focus on the differences, what's new about it, what it will do, how it will do it, why it's easier, why it's better than existing ways, how it integrates with existing features, the ways in which it will control objects, etc. etc. etc. There's a lot to think about.

    Behaviors aren't made by waving a hand and saying "it'll probably do something like that". Behaviors like the RTS movement are extremely carefully thought out and the algorithms and functionality are very carefully designed. That's necessary because programming is necessarily specific (you're instructing the computer precisely what to do). Feature requests which aren't well thought out are vague (so programmers don't see the benefit of going to all the effort) and also may result in something you didn't want, because you never said exactly what it was you wanted!

  • Are you saying you want to count how many families an object has in the events? Why do you need to do that? I can't imagine any reason.

  • Family.Count should correctly be counting all objects in the family. Post a .cap showing what you mean.

  • lol

  • Thanks for the heads up, those links should be working now.

  • Argh, our host has disabled hosting of .cap files for no apparent reason. Uhhh... I'll get on that.

  • Well, it's fairly uncommon to write an application to control another application, especially if mIRC has built in scripts to do what you want to do already. To be honest the extra complexity of controlling mIRC from another application is probably about the same as just learning a bit of scripting and using that.

    As for actually controlling the application, you have lots of options, which range from sending network messages, sending window messages via Win32, or even simulating moving the mouse and hitting keys. I don't think any of your options are both currently possible in Construct and reasonably simple (eg. moving the mouse automatically will be incredibly complicated and will break if the window layout is ever so slightly different).

    You're using the wrong tool for the job really. Construct is a game creator.

  • How do you intend to send commands to another application? There are many ways to do that.

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Ashley

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