I tought This action would enable and disable the double jump as a behaviour, but ok then.
But what if I kill the enemy after the second jump?
Anyway, I won't use double jump, I was just wondering.
Again, thanks a million, you really helped a lot!
Thanks a million, really!
But what if I already have double jump in my game???
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How do I get my character jumping higher if I hold jump button after killing an enemy?
When my character kills an enemy, I set its vector Y to -something so it jumps again, but how do I get jump sustain to work as well so I can hold jump to jump higher from the enemy?