I don't think you can make the turret behavior target a specific image point.
You could however create a second invisible sprite, add it to a container and hierarchy with your other target sprite, and appropriately offset it so that the origin is where you want to be targeting. Then you just need to switch your target to the new sprite and make sure that the original still has the interaction with your projectile.
Example: onedrive.live.com/redir
Otherwise you can create your own custom turret behaviour using events and use the imagepointX(), imagepointY() expressions to aim towards a specific imagepoint.