ZeldaVerde's Forum Posts

  • I'm making a metroidvania game, and the camera snaps from screen to screen, just like most metroidvanias. That way, it would be very useful if I could display two grids at the same time, one 8x8, for me to place the general objects, and another one 240x135, the size of the screen, or one zone the camera snaps to. If this isn't possible, is there a way to at least display an 240x135 grid while snapping to an 8x8 grid?

  • Clever, I'll try that

  • So, for my platforming game, I want a dashing ability, and I want it to leave a "Ghost Trail" much like Celeste's dashing effect. How should I go about doing this?

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  • I wanted to add double jump to my game, so, naturally, I used the native double jump feature for the platforming behavior, but I realized that if I just fall off of a platform, I can still double jump, and I feel like I should only be able to if I am not on the ground because I jumped on the first place. Is there an easy way to fix this or should I just code my solution?

  • And here's the correct version of what you were trying to do originally

    very poggers meth, thanks (:

  • Bro, you put so much more effort than needed into making this example you didn't need to do 80% of it and I appreciate it, thanks.

  • So, I'm making a game where the character can shoot bullets, and eventually they'll get a powerup, a triple shot, that will work much like this, and I have been coming up with something, but it doesn't quite work yet. Any ideas?

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  • It works now, thank you so much.

  • Ok, thank you, but when should I add it? On start of layout? On signaling connected? I have no idea. Do I add it every time I join a room?

  • Nevermind, I just fixed it. For anyone wondering, you have to leave the room and disconnect from signaling server (usually) before going thru the usual proccess, unless you just stay connected to signalling and don't try to connect again.

  • Oh, so it actually kicks you, thanks, but then what do I need to do to make it so the player can join another room again?

  • So, I've been making a multiplayer game, and, as expected (of course), when the host leaves, everything synced freezes for the peers. The problem is that, after this, these peers can't join a new room and I have to restart their game. Anyway to solve this?

    Thanks in advance, this community is awesome and always helps me a lot.

  • When you click it on construct it says "If this value corresponds to a client input value, the tag for the value. This allows the host to sync the value between peers with less latency." which makes no sense to me, and what it does isn't really specified in the documentation either, so what does it do?

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  • Yeah, thank you, guess I'll quit grieving and get back to work.

  • I backed it up before swapping, I didn't touch the files I uploaded here.

    The last version on windows is from 2 days ago.

    Anyway, thank you for trying to help.