XpMonster's Forum Posts

  • ViktorEisenmann think we should go with 3mb now. I got a bit scared with that before though.

    My game right now 1.2mb, but I estimate it being around 2.8mb when i add all sfx & art. I don't even scale down graphic so much.

    GameeApp

    As of today I can confirm I will be making an entry with my #STF provided my composer makes cool music ;D

    I didn't get your answer for use of scale outer, but I suppose it must be OK.

    I make my game to be playable on as many devices as possible and it's future investment for it to work well with large screens.

    Can't wait to share, but there's still tons of work

  • BUG report for everyone's notice!

    If you use "Pause on unfocus" for preview please be aware that this will give you cross-origin error in GAMEE emulator.

  • Hi GameeApp,

    I had two ideas which I developed for a while and then wiped away. Think I finally stopped on something in between.

    Don't promise I finish this. I always get carried away with more difficult ideas and this game is probably not as simple as all games I played on GAMEE so far, but I will keep it optimized.

    My only question is it OK to use scale outer mode for fullscreen?

    Don't want these ugly empty borders in the game. I can put some beauty in there.

    Small games are cancer for me -_-

  • One spend evening & all morning trying to find solution on this. He wrote horrible pieces of math in tight dialogue windows just to find out that all he had to do is write layer in brackets.

    After finding this post he was so happy that he had his soul separated from the body and now he writes about this in third person.

  • Nah. I got so comfortable with browser version that I even forgot it's browser version.

    And my project regardless of how massive it is gives no heck about it either ;D

  • Any chance you converting this to Construct 3? We can pay for that

  • lucid

    Happy New Year!

    Well thanks to Ashley I can work on my project without worry as " custom importer API" development announced.

    I just made some cool push out of the limits for myself with Construct 3.

    All those things that could ruin my long-building project eventually are no more.

  • You can do real wonders with Platformer Behavior.

    I'm currently working on Platformer myself and there's too things out-of-the-normal. Otherwise where's the fun?

  • Physics are poor for movement of your protagonist, unless you make a game about ball or combination of figures that are Jointed together in a logical way which doesn't seems to be the case here.

    Use 8-Direction as suggested or use Platformer behavior (You can still make your protagonist fly with it. Can be tricky tho)

    If you just want your character to interact with Physical objects there's no need to use Physical Behavior for him. You can just make your own collisions.

    Just try to avoid using Physical behavior too much as it can hurt performance a lot.

  • The easiest one.

  • Hi,

    This will do.

    Use system expression mid(Text,Index,Length) to get what you need.

    where...

    Text - text you want to be checked.

    Index - where program should start from seeing the word. In our case we have to search for it with system expression find(Text,Find)

    Length - we use expression len to calculate length of text you want to be found so only this word would be shown. So in case of "MultikillGladiator" we will get "kill" , not "killGladiator"

    You can use it in actions too.

  • And here comes Triple Kill! ezpz

    Multikill3! LINK

    Game successfully stores incoming messages so you won't miss any.

    You could add sounds, pictures and anything else you like.

    Left button - Shoot

    Middle button - Kill 'em All (There's 8 enemies so you will have few more Pentakills which you may easily fix, but I required more messages here)

    Right button - Spawn "HELLO" Message

    Current limitation is 98 messages, you can surely spawn more. However I doubt ANY game uses more than 3-4 in the same time.

    I don't even need this in my project right now, but it's nice to have for future use

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  • And hi again...

    This version is just a bit harder to understand, but everything works flawlessly.

    Multikill2 - LINK

    I probably will update this later for myself.

    I won't have multikill feature in my game, but I will have achievements and some messages would need to be displayed. Looks like a start.

    I'm thinking Array would store all incoming messages and then game must display one of them each 3 second until it reaches the last one. Doesn't sounds too hard.

    In game you probably won't have more than 3-4 messages in the same time, but I'll make a room for much more.

  • Hi there,

    I decided to make an example for you, because I never actually tried myself.

    Only text won't work good (as expected) if you kill many enemies in a very short time, but that's just because I decided to make it in a specific way.

    Download .cp3 from My Google drive - LINK

  • R0J0hound

    Greatest plugin! Made some cool reflections for my project with it & guess it may only be the beginning of creativity.

    blackhornet

    Thank you for converting it to C3.