XpMonster's Forum Posts

  • You don't need to create for every new player - new sprite and there is no need in family. That's i can say for sure.

    About gamepads. Well, i have none of that could support the plugin. So, sadly cannot test anything to help you

  • I've changed...a lot

    https://dl.dropboxusercontent.com/u/39210620/NavalWarfare.capx

    You should make another topic to find someone, who will help to create a good, proper z-order.

    I added only simple method which is working only on the PlayerShip. You should do it probably to all objects in the game, but it's not possible in that way. I think Array can help here somehow.

    If someone will resolve this problem, i would be grateful if you give me an example. Maybe someday i will need this too.

    Anyway. It was very good to work with something a lot more easier than my usual projects. Have a good one

  • Magistross It's working even better than i hoped!

    Now i can go forward in my project, thanks to you

  • Magistross Thank you for all your assistance!

  • Magistross I'd be grateful if you could show some simple example of using an array in that situation.

  • Well, that was fun ;D

    Did some naval-work just two months ago.

    https://dl.dropboxusercontent.com/u/39210620/Naval%20Warfare_1.capx

    -----------------

    You don't need to create for every level new event sheet. Just make one for the game, one for menu and etc.

    You also don't need unique "CannonFire" for every type of enemy.

    Actually, there is no economy from you.

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  • Don't forget about "For each" action.

    If you have multiple objects in one AI-fellow - Create a variable like "Name" or "Number" in the family.

    I showed you direction. It's will be much better if you'll solve this by yourself.

    Actually, this is my favorite part in programming

  • LittleStain Well, all i'm trying to create - it's optimisation, that i know will be only if i solve this problem.

    I even started to create project from that, 'cause it's all relies on that.

    Here is the screenshot from the game and C2.

    (In-game scale - 0.2) [Left corner - FPS, Right corner - count of objects)

    Should be around 1000 objects here.

    -----------------------------------------

    Engine

  • LittleStain quite interesting result. Tried before & trying now.

    Those objects keep deleting every tick by 5 or 20 objects, but the problem is - around me 500 objects, so every second +500 objects on the screen.

    I think option to create them and then destroy - it's a wrong one.

    Should be more focused on "Determination", so game will not create object if it's already exist.

  • I will be able to help you more if i'll know what exactly do you need.

    What HUD do you like to create in your game and etc. - screenshot will do.

    More designer then programmer.

  • Hi, lads.

    I have open world game with top-down view. It's not some fresh idea to make this game I'm working on it slowly for already two years and expect to spend a lot more time on it. As I do find my concept worthy.

    What i want:

    Real-time level editor inside my game to create, change and delete objects. Simple enough

    All work should be stored inside some document which is always used inside the game. So game should load from it fast as possible.

    In Construct Classis there were *INI files, but haven't loaded information quick. Is there some better alternative in Construct 2?

    Can't design inside Construct 2 as not possible with huge world such as this one.

    You please do try to design levels on layout with properties 100,000 X & 100,000 Y pixels. Not that simple, huh?

    So why bother when you can make unbounded scrolling, create only 1,000 pixels of layout (more/less for your comfort), add loading screen for game's start and that's it!

    In real-time you view world you've created, change it and play. No wasting memory! No hurting for your project as it will load and work just as good as always.

    Must be thousand objects all with their position, angle, variables. It won't be just some background, but interactive objects, characters and so on.

    I suppose I'm not the only one who might have been or still might be interested in this. Maybe someone have a solution for me, maybe someone can point me in the right direction. Anything would be useful.

    There will be dialogues in game as well. I want to store them the same way. Very useful also for a translation.

    Question is: I can't understand how to save and load objects. That's the only problem I have currently.

    Current status: NOT RESOLVED

    P.S. Currently my game is in tech-version so no testers or info spreading allowed. When I reach early alpha I'll make a topic for my project on the forum.

  • And did you change scale to 0?

    I don't think anchor will help. For some kind of screen format you will have to change position of objects yourself.

    You also can add in options of your game customization of the interface, where players will be able to change position and opacity of it or just choose one of templates you've created.

  • Well, maths and programming - not my strong side.

    That screenshot on top - result of my headache

  • This can be useful.

  • LittleStain, maybe. But if you are creating good customisation - it will not be depends on the colours you painted.

    And it's very good time economy.