winkr7's Forum Posts

  • I completely understand. I think the default name of the file should be just blue.exe--so all a user has to do is run blue.exe. I know other development systems don't use this default but I just can't bring myself to use a system that doesn't default to blue.exe.

    Hopefully, like picasso, i will get over this blue phase--and then I will start using c2 again.

  • Yay!!!

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  • 99% of us never finish a game, chances are you will never finish your game.

    So pick whatever development environment you think will most likely get you to finish.

    Run time, HTML5, Language, and Cost are not relevent unless you finish.

  • Hello;

    Construct 2 is fine for the small amount it costs, they just need better whiner detection on the forums. The current system of little penny symbols and a net score obviously doesn't indicate who should be taken seriously.

    yours

    winkr7

  • Thanks LittleStain;

    I was afraid that was true, if I could just enter the pinned to UID in the properties area of PIN all would be well.

    and thankyou jojoe, but I am not looking at anchor.

    Thanks for your time.

    yours

    Winkr7

  • Hello;

    I am in the Layout editor and I want to pin the hat on my sprite. I know the uid of the sprite, and the Hat has the Pin behavior. Is there a way in the layout editor to pin it to the sprite, or does this have to be done in code in the event sheet for the layout (say in the system condition "start of layout").

    I can see the pin folder has stuff in the edittime.js but this all seems to have to do with the event sheet, not the layout.

    thanks for your time

    winkr7

  • Hello;

    I've noticed this kind of behavior also.

    yours

    Winkr7

  • I put sprites and stuff way off at -9999999 in a global layer. However, I think they still run into each other and overlap. The problem for me is getting a sprite object from one layout to the next. If you make them global they are in every layout, when you just want them in a subset. So you have to move them off to -999999,-9999999.

    yours

    Winkr7

  • Hello;

    RPG maker has a new version coming out on oct 23. It is based on pixi.js and uses javascript instead of Ruby.

    It can also generates pure HTML5 applications and IOS and Android.

    I am wondering -- at least just for the HTML5 application -- if I could write a plugin for it with C2. I might need to write an MV plugin first, a plugin for the plugin.

    Similarly, I guess you might be able to write a C2 plubin in MV?

    Its gotta be more work than its worth. Maybe a start is a pixi.js plugin for C2.

    yours

    Winkr7

  • Thanks xxstyxx.

  • hello;

    I have a big tile set, some of it is terrain, some monsters etc. I want to use most of it as a tile set, but the monsters I want as sprites. Do I have to load the whole tileset in for each sprite, delete the first 87 frames and frames 89 to 245 just to get a sprite from frame 88? Is there a way to assign my sprite the image at location 88 on the tileset?

    thanks for your time.

    yours

    winkr7

  • Thankyou xxstyxx and zenox98.

    I will try to fix it in the c2 editor first.

    thanks lots.

    yours

    Winkr7

  • Hello;

    I have some images I want to use as sprites, but they are not png files with clear backgrounds. They have solid pink or solid white backgrounds where I want them to be clear. How can I load these into sprites and turn the background transparent?

    thanks for your time.

    yours

    winkr7

  • Thanks for the response Little Stain.

    I can reduce X speed and Y speed with size as well as emboss with scaling to make it work. However, note that X speed for the effect is not in pixels (obviously or else it would scale). I can see why you might not want to tie an effect to pixel size.

    I was just hoping there was some flag I was missing.

    thanks for your time.

    yours

    Winkr7

  • Hello;

    I am using the water effect on blue sphere bubble to make it wave like water. Its fine until I scale my layer. The effect doesn't scale it now wiggles my bubble all over not just the edge a little.

    I have to scale by layer (to keep my distant background distant) not the whole layout. Is there a way to get it to scale (aside from trying to tweek each Water Parameter to make it wiggle less with less speed and magnitude)? Is there something I can do in Blend Mode perhaps?

    thanks for your time

    yours

    winkr7