winkr7's Forum Posts

  • Thanks Korbach and blackhornet. I think I do it by picking objects that overlap Mouse.X and Mouse.Y inside the "on left mouse clicked" event.

  • Hello;

    In the event file things are supposed to execute from top to bottom--however, "On left button clicked" event executes before "On left button clicked on Object" event--regardless of the order of the two click events in the event file.

    I want to skip the "on left button clicked" event if an object is clicked. I was going to set a flag in "on left button clicked on Object" to do this--however they execute in the wrong order.

    Is there a way to do this?

    thanks for your time.

    yours winkr7

  • Hello;

    I have a string called Debug Text (using the Text Plugin), which is in the home layer of my start screen.

    Later on it is in the UI layer of my Roid screen. When I go from the start layout to the Roid layout I now see two copies, one from the start screen home layer and one from the UI layer on roid. Once I leave the start layout why does the Global "Debug Text" still show where it once showed?

    I assumed Global means the string is not destroyed when the layout is closed--not that its display properties are persistent to the next Layout. Am I missunderstanding what a global text variable does(I used the Text Plugin).

    Should I just have a global array and load it into a local text display plugin?

    Thanks for your time.

    yours

    Winkr7

  • Thanks fisholith. I can see how this will do it--but I was thinking about an effect like bubble but with a directional highlight of some kind. I think your method is the brute force method, but sometimes that is best.

    yours

    winkr7

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  • Hello;

    You know how a lazer burst hits the nearly transparent spherical shield of a space ship and it lights up for a few seconds and fades? Is there an effect combination that does this--it needs to take a radius (shield size) and an angle (where it was hit) and an intensity (so it can fade).

    Just wondering if someone knows an effect combo or something that can do this.

    Thanks for your time.

    yours

    winkr7

  • Is overlapping at xy offset and angle offset--we want to check not just for offset, but also for angle offset.

    yours

    Winkr7

  • Thanks Magistross. It looks like that works.

    yours

    Winkr7

  • Hello;

    I have a UID I pass to a function and I want to know if this is an instance of an object in a specific family (like is UID a member of the "enemy" family?).

    thanks for your time.

    yours

    Winkr7

  • I liked the demo, but it would be nice to have a few optional binary systems that slowly circle even when not scrolling. The occasional super nova too (as an option of course).

    Also a few distant galaxies.

    Just sayin. Nice work.

  • Write something really really small first.

    yours

    Winkr7

  • I see this kind of thing with rpg maker sometimes.

    yours

    Winkr7

  • Hello;

    Suppose I want to use an array of values in a function. I create the array, use it, then exit the function. Do I have to destroy the array before I exit?

    Also, if I resize an array, I noticed it changes the UID of the object. Is that old UID still around, is this a memory leak?

    thanks for your time.

    yours

    winkr7

  • I type faster than I click. The endless clicking and picking that goes with coding in C2 is the real pain.

  • Thanks lots little Stain.

    And thank you Little Hornet.

    yours

    Winkr7

  • Hello;

    If I am checking for a sprite colliding with the same kind of sprite I have

    Cog on collision with Cog

    How do I reference the first Cog, the one that did the colliding? They are both the same kind of sprite.

    How do I reference the second Cog?

    Is there some kind of "other" in this situation like in game maker?

    Thanks for your time.

    yours

    Winkr7