winkr7's Forum Posts

    I think c2 is great I am a big fan--but most of the time when I try to set a break point it says I can't set one here.

    That always seems to be in a function call. I don't want to derail the thread, so I am looking forward to better debugging in C3.

  • Oh my gosh, GODOT is a free game engine! Why would I ever use anything else?

  • I am afraid the vast majority of people who buy C2 (or game maker or unity etc) never get close to publishing a game. The first steps of game development are far more important (and far more common) than the last. Most of us are very happy with the first coding experience in C2 and though we say we care about publishing it never happens. From this point of view their time would be well spent in working on C3 and getting an even easier to use starting experience than in fooling with publishing work-arounds.

    yours

    winkr7

  • Just a comment and a question here--I use static variables sometimes, I set them so their scope overlaps a set of functions in a group and access them through function calls. The save and load function seems to save and load these just fine, kind of like accessing a variable with a get and set method.

    I can then include the file like an event file and access the variables via get and set and my functions still have them in scope while the rest of the routines in the new event file don't.

    Is this a common practice? If I used a global dictionary I guess I could do the same thing with get and set, but then all my variables would have global scope.

    Does save always save all static variables?

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  • Thanks lots 7Soul.

  • Hello;

    when I get spriteBall.Count, its the number of instances in my current layout--not the whole project right?

    The fact an sprite has persistent set from another layout doesn't matter right?

    thanks for your time.

    yours

    winkr7

  • Linux editor would be great. Also, I am not sure how to ask for a library file, of your own stuff. I build up a set of functions I call in every game I start to create and then it seems kind of awkward how you have to fit your standard stuff into your next project. Maybe I just don't know how to use C2 for this.

    yours

    winkr7

  • I completely understand. I think the default name of the file should be just blue.exe--so all a user has to do is run blue.exe. I know other development systems don't use this default but I just can't bring myself to use a system that doesn't default to blue.exe.

    Hopefully, like picasso, i will get over this blue phase--and then I will start using c2 again.

  • Yay!!!

  • 99% of us never finish a game, chances are you will never finish your game.

    So pick whatever development environment you think will most likely get you to finish.

    Run time, HTML5, Language, and Cost are not relevent unless you finish.

  • Hello;

    Construct 2 is fine for the small amount it costs, they just need better whiner detection on the forums. The current system of little penny symbols and a net score obviously doesn't indicate who should be taken seriously.

    yours

    winkr7

  • Thanks LittleStain;

    I was afraid that was true, if I could just enter the pinned to UID in the properties area of PIN all would be well.

    and thankyou jojoe, but I am not looking at anchor.

    Thanks for your time.

    yours

    Winkr7

  • Hello;

    I am in the Layout editor and I want to pin the hat on my sprite. I know the uid of the sprite, and the Hat has the Pin behavior. Is there a way in the layout editor to pin it to the sprite, or does this have to be done in code in the event sheet for the layout (say in the system condition "start of layout").

    I can see the pin folder has stuff in the edittime.js but this all seems to have to do with the event sheet, not the layout.

    thanks for your time

    winkr7

  • Hello;

    I've noticed this kind of behavior also.

    yours

    Winkr7

  • I put sprites and stuff way off at -9999999 in a global layer. However, I think they still run into each other and overlap. The problem for me is getting a sprite object from one layout to the next. If you make them global they are in every layout, when you just want them in a subset. So you have to move them off to -999999,-9999999.

    yours

    Winkr7