Tyler3327's Forum Posts

  • Here is the text I'm getting from the web I'm doing this to prevent players from swapping the time on there pc to cheat. The text prints into my game just like this I just need the day of the week number and the current time.

    "abbreviation": "EDT",

    "client_ip": "47.200.91.140",

    "datetime": "2024-05-24T14:11:29.535550-04:00",

    "day_of_week": 5,

    "day_of_year": 145,

    "dst": true,

    "dst_from": "2024-03-10T07:00:00+00:00",

    "dst_offset": 3600,

    "dst_until": "2024-11-03T06:00:00+00:00",

    "raw_offset": -18000,

    "timezone": "America/New_York",

    "unixtime": 1716574289,

    "utc_datetime": "2024-05-24T18:11:29.535550+00:00",

    "utc_offset": "-04:00",

    "week_number": 21

    }

    Tagged:

  • I couldn't find a previous answer for this. But I'm looking to make a message board on my game's home layout with the latest news and whatnot. So instead of updating the game every time, I want the message board to change; I like it to fetch a string of text from my website. Any help would be appreciated thank you!

  • So currently I'm using tiled backgrounds and when the player walks on them I use that as a test of what audio to play.

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  • I'm making a "TRUE" top-down game, and I've been using this giant mess of a code that eats like 3-5% CPU usage that checks every tick what surface you're stepping on and what one your not to play different sounds for the surface than I speed up the audio for a running effect. But I feel like there has to be a simple solution for this I haven't seen. I would genuinely appreciate any help. Thank you, Tyler H.

  • I made a map/sprite that is set visible when I press M. Then I created a second sprite that I want to move to my location relative to the map. The layout size is 100000x100000 and the map/sprite size is 1000x1000.

    I would appreciate any help thank you!

  • Post this here github.com/Scirra/Construct-3-bugs include an example file of your game, not the full game isolate the issue into the smallest file size possible so if it is indeed an error the team at construct can fix it. I've never personally seen that issue but it sounds like a possible bug.

  • So I believe this is very important having a device exclusion list. The biggest reason being low rating prevention. If someone downloads your game and their device doesn't support web gl or web assembly etc I feel realistically 30% of people will vote your game 1 star automatically blaming the app for not working when in reality their device doesn't support the proper requirements. I hope this isn't asking for too much but anyone who has experience with uploading android apps I think it would be amazing to have and or start a list of unsupported chips and phones, in general, to allow us as developers to have a better fighting chance at the start. I remember reading the more positive reviews you receive early on the higher your app moves up the list. Thank you

  • An easy way to do this is for instance you have 3 animations left right and turnaround

    If left animation is playing

    And keyboard key press right

    Play animation turnaround

    If right animation is playing

    And keyboard key press left

    Play animation turnaround

    Dont allow the player to turn though until the animation has finished as it might look glitchy from turning so you can do this by adding

    Is animation turnaround playing

    Then right click that and select invert now a red x should appear meaning its checking that turnaround isnt playing meaning the player cant turnaround until the character is dont turning the first time.

  • So yesterday I came across a few articles here are the links

    google.com/amp/s/www.techradar.com/amp/news/could-the-death-of-uwp-apps-spell-the-end-for-the-microsoft-store

    notebookcheck.net/Future-of-Microsoft-Store-uncertain-with-UWP-dead-in-the-water.420022.0.html

    There are a few more news articles talking about this the death of windows phone leading to the ultimate death of uwp they talk a lot more in depth in the articles. I'm curious what you guys think? I'm not entirely worried if they do platforms like steam do way more in sales then the Microsoft store.

  • Yes it does. Ashley answered this question for me on github it's an issue with Samsung I'm using galaxy note 8 he tested it on his phone and there was no issue. Very crazy I would have never known this had he not told me. So moving forward with android definitely a good idea to test on as many phones possible.

  • Yes I may start with on start of layout and set public key to your public key given by Google below that add add product and type in what ever product you want for example goldcoins10 no spaces or caps though then below that add complete product registration. Then simply add a Sprite on touch purchase your product name. Look at the forum below perfect example of it set up and working in action be careful she put all her products on 1 line they need to be seperated.

    construct.net/en/forum/construct-3/how-do-i-8/construct-app-purchase-not-131407

    If you need any more help let me know if I was home I'd just upload an example for you to copy.

  • Game maker 8 was actually my first game engine I remember very fondly trying to figure out the basics they had there own language back then GML game maker language I'm not sure if they still do. Then they started to move away from the drag and drop development and into a more code forward environment. I can without a doubt say I would have never learned to develop a game without construct. This engine is so much easier to use and it amazes me how much I've learned the amount of times I've re written code because I find a more efficent way to achieve an end goal. I know that's a bit off the topic but any one who tries both engines will see construct is the better of both. Game maker is more known as said earlier because if you want to make a game and you have no knowledge of game making

    Your search will include both words 80% of the time driving thier SEO out the roof.

  • In my personal experience open the new main project and one of the side projects and copy and paste all sprites into the new main project. Then select first event in event sheet of old project scroll to bottom hold shift select last event right click copy then paste over into either a new event sheet in new project or one massive event sheet your decision. Just do know this all sprites and variables must have the same names as in the original project or else you'll receive an error. Finally before copying over make sure no sprites in or variables in old project have the same name as any in new project if they do rename them in old project before trying to carry them over.

  • I've never used the ads in mobile games for two main reasons I'm not trying to discourage you from using them in any way but I think you should know this before using them. Number 1 no major company who publishes games nowadays uses them clash of clans for example. Number 2 as for why not a lot of players are not willing to play games with ads because they're annoying and the reality for you is ads don't pay you anything unless you have millions of players even then pennies per click emphasize the click part. Your much better off adding in-game currency players can purchase you'll make a lot more money$$$.

    So first I recommend reading this official documentation construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert.

    So you can understand how to trigger the events correctly now its impossible to tell how your game is set up so ill give you a rough idea as best as I can

    Players health <or= 0 ---------------Create Banner

    system trigger once while true-------

    Is Banner Loaded---------------------Show Banner

    On Banner Shown----------------------system wait X Seconds

    ....X being how many seconds you want the player to have to stare at ad now if you use video instead I'm not sure how that works.