I'm making a "TRUE" top-down game, and I've been using this giant mess of a code that eats like 3-5% CPU usage that checks every tick what surface you're stepping on and what one your not to play different sounds for the surface than I speed up the audio for a running effect. But I feel like there has to be a simple solution for this I haven't seen. I would genuinely appreciate any help. Thank you, Tyler H.