Tyler3327's Forum Posts

  • So I've read through this list control manual scirra.com/manual/155/list

    Something I noticed is the image on the right on the top list item 2 is highlighted a dark grey instead of blue

    none of the commands listed on that page say how to change the color?

    All help is appreciated.

    Also I know I have to set the CSS color under event sheet I just need to know what to put in place for property name and value? If you know any other items on the list box that you can change the color of and are not listed in the manual if you could post those also i would greatly appreciate it.

  • Here is a great tutorial scirra.com/tutorials/355/ma ... iple-parts

    Now that I'm thinking about it making your players hands a second Sprite would be easier and it makes player customization and weapon swapping a breeze.

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  • I'm not 100% familiar with using the game pad but you could zero in on the issue by disabling 1 bracket of code at a time in that section to see what's interfering with it.

    Wait!!! I think I figured it out VicTokai your swapping between the 2 animations so fast that you cant see the legs move because there's no more than a second to see the frames you'll have to put your characters legs as a separate object and pin them to the players body and make them a family. Your player will need to become composed of multiple parts the second option is to force a delay like wait 1 second between animations.

  • Rasputin Alright thanks so much for clearing that up. If you don't mind me asking have any of your games had trouble with save files when you update them.

  • Alright thanks zed 2100 that makes sense. I appreciate your help immensely!

  • Okay so I'm a bit baffled right now what is the difference between these 2 does local storage only save variables and save and load that's built into system saves everything. So which is better to use for a rpg game for multiplatform PC and android etc. Thank you

  • A super simple way to put this is on keypress space now when you go to add one to a variable instead of choosing from a drop down of global variables that exist in the project you could put an expression in for the variable name and you would put for example sprite1.animationname then value +1 if that makes sence.

  • I have one object with multiple animations and a variable with a value for each animation. when the player presses space to pick the object up I want to add 1 to the variable by using the animations name because the animation and variable have the same name. But the only issue is construct 3 wont allow you to add to a variable unless you select one from the drop down is there a way around this without having to test which animation is playing when the player is overlapping the object. Thanks so much any help is appreciated.