TELLES0808's Forum Posts

  • > Battleshops! Manage your shops and pit them against rival shops during the rush hour to win over customers. Wage battles using shopping cart launchers and demolish their carefully stacked products! Oh, and stack your own products in a way they will suffer the least damage when toppled over by rival shops.

    >

    > Test your shop management AND warmongering skills against famous battleshops Warmart and many more!

    >

    > Let your brains loose and you can come up with ideas like this, too! ;)

    This is incredible, and I'm tempted to do it myself.

    It's very very close to the Anime called by "Bento", but with shopping things xD

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    One idea, what about an old fashioned game like "Mario Typing" where you can add your own dictionary?

    This game have educational purposes and teach playing xD

    I loved this game and missed it very much because my keyboard is not american, so, all my keys are different from this DOS game, making it unplayable =(

  • I did a little competition on the IGMBrasil.com community, where the users need to group and make a game in one week =P

    One of the Teams asked to help them coding the game and here's the first prototype, so, hurry, because tomorrow it'll be updated and so on xD

    dl.dropbox.com/u/47035927/04%20-%20Survive/index.html

  • You can't. Make sure you didn't overwrites the backup file and try to restore it.

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  • I thought that Spriter outputed the frames of animation as separate images. Does it import the entire bone animation into the program and just rotate the images? I might need to better research it.

    For sure in parts, you can export the entire robot, for example, like a GIF animation, or, export each part and mount inside the C2, but you'll be able to bone them only when Spriter plugin get read.

    Search for Spriter plugin and you'll know what I'm talking about.

  • yes, you can make each part with some checking codes, when the player hurt the enemy leg at 100%, unpin it from the body. Check the damage for each body part too.

    But, if you make it, your game may be slow on some mobiles.

  • Nice ideas, using flash you can use all the power of Adobe Flash and export it in frames after the job, separated or the whole animations.

    I learned very much decompiling Castle and Crashers from XBOX, they did the game in flash with inputs in C++, like you're doing.

  • Always a good solution Thx

  • I was anxious to play your game, but my job closed facebook. Awesome for 24h, awesome for a game =P

  • I wanted to try this out for myself, so I had a go at it.

    Here's the .capx if you're still interested.

    Exactly what I needed, thanks =]

  • You can download the capx of this sandBOX, where have a lot of poses.

    scirra.com/arcade/example/418/sandbox

    I did my falling setups work like this:

    Set the player jump strength bigger, or the gravity lesser, it can have many solutions. Player jump peak happen when the player jump become a player fall, so, when he start to fall, set to check "if player is falling" and set the falling speed like you want, set the acceleration, and so on.

    Also, you'll need to learn very well how conditions works, and make a web of conditions to make all the complex interaction between each other.

    Any specific question, post here, and We may can help you.

    Cya~

  • Download the last beta version.

    http://www.scirra.com/construct2/releases/r95

  • I'm really thinking about start to move the scenario objects literally because of it, the collision polygons also maintain this offset.

  • So awesome =P

    You have a diamond in your hands, puzzles are amazing when well done =P

  • Lemmings, and much more xD

    Do you know this address?

    <img src="http://www.abandonia.com/images/links/reloaded.gif" border="0" />

    <img src="http://www.abandonia.com/files/games/956/Commander%20Keen%206%20-%20Aliens%20Ate%20My%20Baby%20Sitter_thumb.png" border="0" />

    abandonia.com

  • I loved the pixelarts, I'm fan number one when talking about pixelising something, like you, I'm lover of Lucas Arts games and played all of them. I remember the first game launched for CP500 decades ago, after that game, all my passion made this hobby a real thing, and you can blame Lucas Arts and much other games made for DOS and OS2.

    Pixels, We .<3? you! xD