TELLES0808's Forum Posts

  • You can organize in strips to make easy and fast retouches, Construct 2 will detect every frame automatic when imported ^^

  • I'm starting with Construct 2, but due to its potential, I'm certain to keep with all my projects with Construct 2 forever xD

    Controls:

    Walk: A-Left & D-Right;

    Run: Keep the walk pose for more than 3 sec;

    Jump: W;

    Bend: S;

    Craw: keep S while pressing A or D;

    Slide the Wall: While jumping, collide with the green wall;

    Jump off the Wall: A or D to release, if you keep W pressed, you will jump higher.

    Source File:

    CAPX:http://static1.scirra.net/arcade/games/418/sandbox.capx

    Character Template: http://www.scirra.com/forum/topic51201_post322790.html#322790

    Sample Page:

    <center></center>

    Poses I already finished:

    • Standing;
    • Running;
    • Slipping after running;
    • Bending;
    • Crawling;
    • Being Jump;
    • While Jumping;
    • Falling;
    • Landing;
    • Sliding the Wall;
    • Climbing edges;
    • Carry Objects;
    • Attack poses;

    -- 3 Punching Poses;

    -- 3 Kicking Poses;

    -- Flying Kick;

    Coming soon:

    • Double Jump (as soon as I learn how to rotate the sprite 360? and land safe ^^);
    • Swimming;
    • Diving;
    • Climbing a Ladder;

    -- Ladder in the side;

    -- Ladder behind;

    • Climbing a hope;
    • Riding Mounts;
    • Walking in edges;
    • Attack poses;

    -- 4 Cutting with a weapon;

    -- 2 Bow Poses;

    -- 2 Boomerang Poses;

    -- 2 Javelin Poses;

    And much more.

    If you found any bug, please, report here.

    That's it, see you.

    Rights:

    <center>

    Adventure Pack by BieL?San of Gabriel Mackievicz Telles is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

    Based on a work at igmbrasil.com.

    Permissions beyond the scope of this license may be available at http://igmbrasil.com/forum/index.php?topic=45.</center>

    -----

    Updated: 2011/10/29 - Launch of the Pack;

    Updated: 2011/10/31 - Improvement of sprites;

    Updated: 2011/11/04 - More Poses;

    Updated: 2012/02/01 - New Post content, all the poses in image, code bugs fixed;

    Updated: 2012/02/04 - A complete new code, very organized, bug free, new poses for attacks;

    Updated: 2012/02/05 - Added all the fight poses without weapons and the flying kick;

    Updated: 2012/02/06 - Added Comments on the opensource code, added diagonal walls, added special treatment for an issue with "On Landed" and diagonal walls.

    Updated: 2012/02/08 - Added physics and solved the bug with a workaround using collision mask.

    Updated: 2012/02/09 - Added attacking masks;

    Updated: 2012/02/10 - Added climbing edges and improved all the detection system around the yellow boxes;

    Updated: 2012/02/15 - Added the pose for Carry Objects and polished some movements;

    Updated: 2012/02/16 - Implemented a complex system to workaround the climbing issue;

    Updated: 2012/02/19 - Improved with more conditionals and polish the movements;

    Updated: 2012/02/22 - Added Climbing on Ceiling system, polished many movements and improved the performance while falling with more conditionals;

    Updated: 2012/04/16 - Re uploaded for the latest build of C2 and new topic with the Character Template;

    Updated: 2012/05/29 - Re uploaded for the latest build of C2 and some tweeks;

    Updated: 2012/06/25 - Re uploaded for the latest build of C2 and some tweeks;

    Updated: 2012/07/24 - A new tutorial from C2 Community

  • Hello Folks.

    I'm here to share my secrets with you, yes, you *pointing my finger*

    Do you wanna do stripes perfectly organized like this?

    <img src="http://dl.dropbox.com/u/47035927/Templates.png" border="0">

    (Please note that templates are Original Arts Copyright, you're allowed to use in non-commercial games if you give credits)

    Simple. Make your animations in GIFs, export all the frames using GIFFrame.exe and zip it. If you want the frames organized in order, make sure to select the files in order, or add one by one inside the zip.

    The order used to zip will the the order placed in the strip mosaic.

    I limited the resulting PNG width to 2048 pixel and the height is unlimited.

    So, after finishing your zip, upload here: Famous GRID.SWF and it'll make his magic! =P

    I'm not a programmer, but I learned Flash and AS2 only to make this tool for people who like make games. I was working in a version where you can select the images directly from the Selecting Box, and them it upload the images, create miniatures and give you the liberty to rotate, re-size, select the transparent color for background, align, change the order. But, very limited by my short time for this hobby I give up with the tool half finished.

    Anyway, feel free to help making this tool a reality =P

  • I'm figuring out how to make the animation sequences and stumbled in this issue.

    The player will have many poses, but I'll try to solve this puzzle with only one situation.

    -When the player is standby, it change his animation for standby;

    -When the player is walking, it change his animation for walking;

    --If he come across a certain speed, he will change his animation for running;

    --When the player release the directional keys and while the player still moving, change his animation for slipping;

    The conditions above was made with success. Now, directly to my goal =-When pressing UP, change the player animation for being jumping;

    -When the being jumping finish his sequence, jump and change his animation for jumping;

    --If the player double jump, jump again and rotate him 360? clockwork while facing right, if not, -360?;

    ---Fall, change player animation for falling;

    ----When the player touch the ground object, change his animation to landing;

    --Fall, change player animation for falling;

    ---When the player touch the ground object, change his animation to landing;

    ----When the landing animation finish, change the animation for standing;

    That's it, I know what I need, I did it in other game makers but I have no idea of how to reach it in Construct ^^ (I know, I'm a donkey without programming skills)

    Do you can help me?

    xDDDDDDDDDDDDDDD

    Hello Folks!!!! =DDDDDDDD

    I solved the puzzle xD

    To solve it too, use variables and check it. The hard thing is learn where is the right tool for the right situation, but you can click and click and click, search and click, play around and click, one time you'll start to see new functions there =P

    dl.dropbox.com/u/47035927/sandbox/index.html

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  • Condition "Animation 'Name' is playing" inverted means "the condition will be true when the animation "Name" is NOT playing".

    Any condition can be inverted and results in its "opposite"/negation.

    Nice, it's very nice, very very nice.

    Thanks.

  • I did a sample

    igmbrasil.com/forum/Uploads/sandbox

    This is working nice now, but I have another problem, hahahah. Well, no worry, it need more time thinking on it and how to make a smart system.

    Kyatric

    How the "Invert" condition work? If I make a condition to change the animation and make it invert, the animation will begin from the end or will flip/mirror the sprites?

  • Thanks SullyTheStrange, I'll try it out today =]

    -----

    Tried it out, but where is this option? I did Player - animation is playing > stop animation;

    Do you can paste the code here?

  • Sometimes it work perfectly, sometimes the undo simple miss one step, like now, where I was configuring some sprites and after finished the edition, I clicked to undo, and lost all the edition, but it don't happen all the time, no idea of why ^^

  • Hello xDDDDDDD

    I would like to give a little suggestion, but will help a lot =P

    After finished a sequence of animations, made with a character mosaic with more than 40 sprites, I accidentally deleted the first sprite, and this was the begin, hahahah, bored, I tried to undo this, but nothing happen clicking there, or better, nothing visible in the animation screen.

    So, I believe, will be more intuitive if the undo and redo buttons happen to show inside the animation screen too.

    No worry, the software still great as it is now, and I liked a lot the folder save system, where I did all my polygons without worries =P

  • Hello, I would like know if is possible to simple change the name of the saved game in the folder format, because when I clicked the button it asked the place to save but didn't ask a name, saving the project as "New project".

    Next Release may happen to have this feature? <img src="smileys/smiley4.gif" border="0" align="middle" />

    Edited: Nevermind, if you change the project Name, it will automatic change his file name too xD

  • How to mirror only some animations, but not all of them in the same character?

    For example, I have a character, where he will jump and double jump. The double jump will use 3 frames, one to begin, one to rotate 360� and one to release the pose.

    The 360� will use the same frame, so, I want to use the scripts to make this frame rotate 360�, without the need to draw it doing the animation.

    So, if I put the auto-mirror ON, it always change his facing, how do you workaround it?

  • by the way, I'm working in templates and soon the next competition comes, I'll entry for it xD

  • Thanks GOD!!

    This is an awesome tool. I was wasting my life using another game makers while this is simple exactly what I want and needed.

    Please, long life for Us, and Let's work together!

    Look my smile xDDDDDDDDDDDDDDDDDDDDDDDDD

  • Hello, the help file is not showing properly.

    While pressing in the help button it dropped a page redirecting here: scirra.com/construct2/help/redir.php

  • Hello fellows Game Makers.

    I'm from igmbrasil.com and now I'm exploring new horizons, and while searching I found this exceptional tool. Without thinking two times about it I bought one for me xD

    Very welcome to everybody too!

    EDITED:

    and now, I'll make my game, and after it, dominate the WORLD, HAHAHAHA!!!

    EDITED:

    Look at my smile xDDDDDDDDDDDDDDDDD

    look, look it xDDDDDDDDDDDDDDDDDDDDDD

    hahahahaha, haaahahahha, how long I wait to find a game maker like this ahhahah, I can't believe, hahahahhaha xD