As the subject suggested, I tried to have the system pick the enemy with the highest HP (to shoot at).
Although we have the condition: "Picking instance that are nearest or furthest",
We don't have "picking instance that has highest/lowest instance variable value"
In desperation I tried to created multiple subevent as in:
Enemy HP > 0 ---set position of bullet to Enemy
Enemy HP > 1 ---set position of bullet to Enemy
Enemy HP > 2 ---set position of bullet to Enemy
Enemy HP > 3 ---set position of bullet to Enemy
And actually it works, but obviously it was very messy.
I am sure there is a much clever way to do that, help thanks!~