teahousemoon's Forum Posts

  • This is embarassing...I found the answer right here:

    https://www.scirra.com/tutorials/940/ho ... -a-project

    I actually found this by googling: browser.execjs --> it's the top result!

    Thanks again, and I'll try to delve deeper into the forum search bar prior to making future posts <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

  • I'm not sure I understand your question completely, but this might help: https://www.scirra.com/manual/73/instance-variables

  • Thank you for the response, jayderyu! If I understand you correctly, you've provided an example of a javascript call that will produce a variable called "date", and provide the actual date as that variable. Unfortunately, I have no idea how to implement this in a C2 project. C2 doesn't even recognize ";" as a valid input for a variable.

    Likewise, I'll need to be able to create variables relative to the date, e.g. 2 days ago, 1 month, etc. Any thoughts on this? I'm hoping this can be accomplished without too much difficulty. Thanks again!

  • Hey all,

    I need my project to know the date; can this be done with c2?

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  • I definitely think Harvest has the best idea.

    I vote Harvest.

  • Just seemed a bit strange to me to offer information such as "This is Andrew's practice programming project" in the risks section. Might not exude confidence to potential contributors.

  • Looks great Andrew, and the image you provided at the top of this forum post is awesome!

    Are you able to adjust some of the writing on the kickstarter page? Just curious~~

  • SoldjahBoy created a website with C2. Check out the forum post here:

    *Note that the site is hosted on a temp server out of australia, so that is likely why it may be slow to load and/or respond.

    http://www.scirra.com/forum/monjava-coffee-website_topic47889.html

    and the website here:

    http://www.monjava.com.au/static/

  • ericbarch

    Good stuff, thanks for the contribution!

  • imothep85

    Awesome documentation on your AJAX example, thank you!

  • Acissathar That could be a good one

  • An mmorpg on pc/mac where the skill system was always completely accessible, except that skills had enormous learning curve. For example, learning to jump would be easy, and would only require hitting a given key to perform the action. But learning to fly would initially be practically impossible, in that it would require outstanding keystroke consistency and complexity; however, the more one flies, the easier the task becomes, quite literally, via means of gradually less difficult commands. This would work the same way for every skill in the game, where players would literally have to become more and more skilled themselves with a keyboard to advance in the game. Changes would take place gradually, and be dynamically interconnected (i.e. skills requiring comparable actions could compliment one another); there would be no levels so-to-speak, though progression could be documented by degrees of mastery in each skill.

    Remember, each skill would become easier, but start out very challenging to perform, and would have to be learned in-game (i.e. no instruction manual), via NPCs and other means. The control system would be very intricate, allowing for combat to be extremely dynamic.

    Outside of all this, the world should be of a futuristic fantasy sort, though not necessarily to an extremely. Engineering should also have an extensive system construction.

  • Yeah, I haven't had time to delve into it too deeply yet but I've toyed with it and rummaged the forums; I'm confident that it's a quality FSM. I got a free copy of uScript also, but haven't gotten to test that out yet. It'd be great if either of them had nice websites and communities to go along with them; right now they're just good tools waiting to be used without much social structure around them.

  • <img src="http://img208.imageshack.us/img208/8038/scirra99thconsecutiveda.png" border="0" />

    Horray!