teahousemoon's Forum Posts

  • I don't know about this idea. I feel like there are much better aptitude test formats that could be used to identify potential shortcomings in understanding code structure.

    I think a seminar that introduces the fields of study that you'd offer would be a better "test". Students can remark upon their perceived comfort level with the concepts and workflows introduced to them, as well as their level of interest. Ultimately, I think these things would better determine who should study a given field or not.

    Keep in mind that men without legs have climbed mountains. Determination is key. If they really want to be a game creator, they'll get good at being a game creator. These students are already eligible to be in the university, so very likely they aren't so cognitively impaired that they simply cannot succeed.

    Finally, C2 definitely has potential for use educational for aspiring game devs. And it's my understanding it also has been used in the classroom.

  • Ashley

    Curious, is the reason that a C2 website would have similar disadvantages as a flash website because of the canvas framework?

    I really want an event driven web development tool :) And yes, I understand that C2 is not it.

  • Take a look: Spriter a4

  • A little late, but I hope you had a great birthday man [<:o)]

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  • Hey guys, I'm looking for a few people who play borderlands 2 [PC] and/or torchlight 2. None of my friends around where I live play PC games, and I figured this would be a decent place to try to get a few players to meet.

    I'm not all that active, but I like to play one of those games for a little while some nights US eastern time.

    Let me know!

  • robert

    I have a cool rhythm game called "Sequence", and it dynamically utilizes 3 arrow sets interchangably. Each set has a feature to it.

    To be honest, I think I had the second set come into the scene almost accidentally. I was designing the scene and knew I needed more than just one set (since I planned to have the game be landscape or square at thinnest). So I threw in an extra set, decided it could be used for multiplayer (2 players - 1 keyboard), and just went with it. Then I decided that, since I don't expect to be creating any more songs, that I would start the song off easier and make it get more difficult to try to give the best of both worlds.

    So that's the story. If the game becomes popular, I may re-code it to make it so that additional songs and difficulty levels can be utilizes. Likewise, I may release an open version (free .capx) so that offers can expand upon it or use the events for their projects.

  • Thanks Ashley and R0J0hound, I'll give that a go again! I do feel as though I recall it not working for me even under those conditions, but I could be mistaken.

    I appreciate the help guys!

  • DravenX

    Thanks man, I'm glad you like it! I look forward to seeing the game you've been working on in Unity, let me know once it's finished!

    ptbcomposer

    Thank man, yeah the game is challenging but I wanted to give it some meaningful longevity through something besides just adding new content. How does your design method differ from mine?

    Constructinator

    Unfortunately, the way I created the game, it is probably impossible for me to have any sort of "pause" function or alternative screen that the player has control over. I would have to recreate the entire system of events, and I'm not sure that it would function properly running on DT, since I tried to do it like that from the start, but I couldn't get the timings to respond well enough to make the game sync well enough to the music.

    Also, I don't plan to develop this particular game for sale or multiplatform distribution, it's actually more of a practice game for another project I am interested in that relies on similar mechanics but has a completely different purpose.

    With regards to picking your own music, I don't know how to interpolate MIDI data into C2, or into a spreadsheet that I could readily integrate into C2 events. And creating more songs would take a very long time.

    I might create a difficulty setting, however, if the game gets enough attention and shows a potential for having longevity in the Scirra Arcade, as that will be its final destination.

    Thanks for playing guys, I really appreciate all the feedback and I look forward to enhancing the game with better [background] visuals and more options if it seems worthwhile!

  • Nice work DravenX, I just played deadly ascension and it worked perfectly!

  • <img src="http://imageshack.us/a/img525/3007/c2rlogo.png" border="0">

    My first game, C2 Revolution!!, has just opened on the Scirra Arcade!

    Check it out!

  • Cool music!

    I actually just posted a DDR style game myself!

  • Oh, I'm sorry. Thanks Ashley.

  • I tried to upload my game to the Scirra Arcade, but couldn't minify it with r107. The minify option was greyed out and unresponsive. I tested an old version of the game and attempted to minify that version; no luck. I opened that same old version in r103.2 and had no problem clicking the minify option there. I updated Java again, and afterwards restarted my computer. Same deal.

    So I uninstalled C2 (both versions), and deleted the folders that were left behind (thus accidentally deleting my license file.....). Blah.

    Java updated, drivers updated, win7 64 home premium updated. No external plugins were used/installed.

  • Hmm, I know this sounds stupid, but I don't recall if I tried setting a variable to system time...I think I may have though...I'll test it out when I get some extra time. Thanks newt.

    I still wouldn't mind the ability to control the time variable, though. :)

  • Kyatric

    Maybe use this thread instead for your "how do I FAQ"'s "User text (before EditBox) - LINK"?

    At least, this thread helped me more.