Taser's Forum Posts

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  • How can I fix this?

    It's just a simple object sync of the characters. Nothing really special from the default Multiplayer tutorial.

  • I've noticed that when a Character goes to stop there is a kind of rubber banding effect that takes place.

    Like it's not super lag or anything when the character goes to move, It actually responds quickly but I've noticed once the character stops moving it keeps moving for a moment then move back then moves a bit forward again before coming to a full rest.

    What is going on?

    I don't have a ton of vars sync'd or characters on the server. It's 1-3 players max and I've never seen this before with C2 so what could be the issue?

  • Multiplayer is weird sometimes I've noticed even back in C2 you would create a system that works one time and then another does something strange. Idk I'm gonna keep plucking away at it till it works cause single player for my game just wouldn't work.

  • I've looked into this and he's right.

    I used the same code that runs in C2 inside of C3 exactly and it doesn't work.

    Any more people running into this issue.

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  • When your project won't open.

  • I read your comment several times... Either I don't understand your issue, or you don't understand how tilemap works.

    If you have 10x10 tilemap and you want to set tile at row number 1, column number 4 (they are zero-based), you do Set tile (4, 1)

    If you need to set tile at mouse coordinates: Set tile (Tilemap.PositionToTileX(Mouse.X), Tilemap.PositionToTileY(Mouse.Y))

    There are a few other expressions to convert from screen coordinates to tilemap index and back in the official manual.

    You don't understand my issue which is fine.

    Also for the command you're referencing here you should check out the tutorial I did in 2015 about it. I noticed you was using ( ) in wrong places so hopefully it will help.

    scirra.com/tutorials/4816/how-to-make-mouse-erase-tile-from-a-tilemap-in-game

    Ashley can you create a command for the tilemap [ Set at Tile Index]

    It's not about taking a position to find the index but instead already knowing the index and just referencing it.

  • Cool I did some testing and found out C3 will open C2 projects which I'm extremely happy with.

    About Set Tile,

    Ok so Set Tile wants a X & Y Cord but when you send a message over the network to change one of the tiles it becomes more complex then simply entering Mouse.X or Mouse.Y

    It's hard to explain but I'll do my best here so bare with me.

    Tilemap image Broken into a

    10 x 10 grid.

    You place the tilemap on the canvas and now the tilemap on the canvas has it's own index.

    (We're not talking about the 10x10 grid for that the image is broken down into)

    Example:

    1 2 3 4 5

    6 7 8 9 10

    ect...

    If you try Mouse.X and Mouse.Y you get a weird thing where it looks like this

    1 2 3 4 5

    2 2 3 4 5

    3 3 3 4 5

    4 4 4 4 5

    5 5 5 5 5

    Then you have the problem where you can't say oh Mouse.X or Mouse.Y because Mouse.X and Mouse.Y locally are changing every Tick.

    You see the problem here?

    Now instead of going off cords you say hey, I know the Index I want to change so (Set Tile At Index)

    to (Multiplayer.Message)

    I know this isn't a common problem but it's a problem I've had, I know there is some work arounds with json but it would be so nice if I could just click click insert multiplayer.message and be done.

    I hope that makes sense \_(-_-)_/ I did my best

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  • I'm a long time user of Construct 2 and just moved to Construct 3, There has been a few things in C2 that I wanted but never got so I'm hoping by posting this message I may finally get what I've desired for so long.

    I'm making a list for easy reading.

    1. Text Input Plugin

    I'd like to be able to change the color of the back ground. The Text, Give it a drop shadow and if I so choose to remove the background of the plugin all together.

    2. Tilemap Plugin

    I'd like to be able to have a function to (Set Tile at Tile Number) There has been this missing function where you already know the number in the Tilemap.

    3. User Media

    Now I know some clever people have figured out how to do this but what I'm looking for is for the user to be able to talk to another player using this plugin. Maybe expand upon it with some kind of local connection to the host.

    4. Change design of Construct 3 to Construct 2

    I'm so use to the Construct 2 design that I personally like it more than the C3 one so i'd like an option to change it to look more like what I'm used to.

    5. Open C2 projects

    I'm not sure if this works but if not I'd like to be able to open a C2 project in C3.

    I know this might be a big challenge and maybe not even do-able but it would be nice.

    6. Audio

    Now I think it would be cool if a character in the game would give the player some kind of doppler effect. Maybe have a check box for like "Objective is listening?" So the audio would relate to that lone object then you could place more local sound effects in the game. It's just a thought but I think it would make the games feel more alive.

    7. Tile map Drag to Remove

    Basically I want to be able to use the eraser but with the drag box feature to remove items.

    Alright thank you for the time.

  • For Construct 3

    is browser based only?

  • Where is the download link?

  • Is there no way to extend that deal to everyone who bought construct 2 but that didn't get the message?

    Also I don't want to skip over this, What's the deal with Construct 2? Will you keep supporting it like you said you would or is it just Construct 3 now?

  • I just want to voice my opinion here about Construct 3 and maybe pose something to Ashley along with the rest of the Construct team.

    First off I think it's an amazing engine you've built and generally am a fan of the work you've been able to do so what I'm about to say isn't a personal attack against you or the company so here goes.

    What's the point of making Construct 3 other than finding a way to charge people again for the same product? To me it looks like nothing more than a UI graphics update and also I want to point out that Construct 2 was a one time payment but now Construct 3 is a pay per year product and I got to be honest I'm not gonna buy because of that, Subscriptions suck! It seems to me that Construct 3 has less value than Construct 2 did simply from what you promoted with Construct 2 with it's "Updates for life" advertisement and the fact that I don't have to come up with $100 every year to use the product. You're taking the Adobe route and I personally don't feel it's a good move. Now the other more serious part of this is I've seen post here on the forums talking about how an update would only be done in Construct 3 essentially leaving Construct 2 to rot in the dust even after people paying over $100 for it and you're promise of updates for life.

    I'm an old user and I've noticed the changes for the worst here, You threw up a bunch of flare but in the end really stiffed us. You could of reworked construct 2, Renamed it to just be Construct and kept your promise of updates for life then found new ways to earn extra money other than just selling the main game engine. How about an interactive learning class, Or making the engine more modular and sell add-ons to increase functionality in specific ways. I get you want to take yourself seriously with these new graphical updates across the program and website but to me I feel disconnected from it.

    If you wanted to sell a product that wasn't the same thing as construct 2 you could of at least offered some kind of deal to people who owned construct 2 and encouraged people to switch but you didn't. You got $99 up there like hey! come buy me, I'm new and cheaper but not really cheaper and actually the only thing new is a polish UI. To the people who may get upset at this post, Remember that Construct 2 was supposed to keep getting updates ("FOR LIFE") meaning buy once and never worry again which I've seen users bring up issues that they've found with Construct 2 and basically been told nothing would be done because hey... Screw the old community am I Right?... If they said hey this is the end of development line for Construct 2 we've done all we can do with the current tech and are moving to making a 3rd better version and heres a deal to get you to switch with the same pay once deal. Then yeah I wouldn't of even posted this.