Taser's Forum Posts

  • I have an inventory system set-up with an Array where X = Item Amount & Y = Item ID.

    There is 50x and 2y.

    The problem is I don't want to have to make 50 events to check each and every slot in the Array on the Y axis to just find one id.

    I know currently I could do it like

    inventory compare at X Y (1,1) = 1 DO such and such

    inventory compare at X Y (1,2) = 1 DO such and such

    But that is extremely tedious does anyone know of a better way to find IDs inside an array?

  • > Ashley Can you make it where I can select multiple audio files at one time and move them into a folder? Currently you have to do it one at a time which is a real pain.

    >

    > Thanks ahead of time if you could do that for me.

    >

    If I go to Sounds / Music, I can mark how many songs I want at once, either by holding CTRL or Shift

    Yeah that doesn't seem to work for me.

  • Ashley Can you make it where I can select multiple audio files at one time and move them into a folder? Currently you have to do it one at a time which is a real pain.

    Thanks ahead of time if you could do that for me.

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  • My game is a multiplayer game and I'm wondering how would I stop someone from cheating in my game. I know programs like cheat engine exist and since my game is built for PC I'm extremely worried about it.

    I know I could add something inside the game that says if they move to fast to disconnect them but things like the money they have the items in their inventory ect ect.

    How would you guys go about stopping cheaters from just spawning in a thousand items.

  • Taser You have the main sprite that you control. When you attach/pin another sprite to it, give that sprite a variable that has the main sprite's UID.

    Yeah the problem with that is if you spin the object that has things attached to it the things attached will move around oddly like a magnet and become out of place.

  • Seems to be working now

  • Maybe a problem with Scirra's Signalling Server.... It'll come back after a while or at least tomorrow.

    Yeah hopefully it's something simple like that but that raises questions about how reliable is the signal server then?

  • Basically this is just a simple question, Is anyone else having troubles with the multiplayer plugin not working?

    Just load up a default real time multiplayer project file that construct 2 comes with and see if you can login because it's not wanting to connect for me and I haven't changed any of the default settings.

  • Ashley I tired using the pin thing but when you move around the character the other objects relocated on the object they're pinned to in a similar way to a magnet.

    How would someone create a game where they could build things on the vehicle in real time where each block making up that vehicle has it's own health value?

  • This is the kind of thing which is a lot easier to do if we drop canvas2d support, but right now I think that would upset a larger number of people.

    Can it not be done? I mean I understand it might be hard but I think it would open a huge area for new types of games.

  • It doesn't matter why someone would want to rotate a tilemap- it should be something that is possible to do because it would give more options and freedom to design a game the way you want it. I've wanted to do it various times in the past.

    Also, rotating a layer with a tilemap messes up the tilemap's collision cells- the collision cells don't rotate with it.

    I agree, It should be an option and the collision model thing needs to work with it.

    I'm going to give this post a few days for a response from Ashley then I'm going to submit an e-mail to the support to raise awareness of a much needed feature.

  • I've wanted to rotate tilemaps as well in the past, but there aren't any good way to do it, unfortunately. And because it's difficult for people to see the benefit in doing so, because it isn't popular design choice, it probably will remain not implemented.

    Well that's why it's so important to voice our concerns and ask for features we need. There is no reason why we can't have the option, It might not be practical for everyone but it is for me.

  • Why don't you just use spriter.....

    Sorry to be blunt, but using tilemaps for characters is the worst idea for character design.

    Tilemaps don't have an angle property because it just doesn't make sense having one.

    Tilemaps are for maps, and that's period.

    Spriter C2 Blog : https://www.scirra.com/blog/119/spriter ... onstruct-2

    Spriter Forum: spriter-c2-update-11-2-bug-fix-for-performance-mode_t75748

    Spriter website: http://brashmonkey.com

    Because spriter makes animations only. What my idea is that a player can build their character in real time while controlling the character.

    Say you have a block as the core of your ship and you want to add other blocks onto that ship from parts just laying around. You would have to make hundreds of animations for every possible way you could build your ship and then each block has to have it's own Health value. So with a whole sprite you can't say oh this block or that block was hit you can only do the sprite as a whole.

    I know and I'm well aware what the purpose of tilemaps are but why can't I use it for character design when it would save tons of development time and make for a better user experience. Other wise I have to scrap my idea of being able to build in real time for a model sprite system which isn't my idea. All I'm asking for is a rotate Tilemap to position command which shouldn't be to hard.

  • Also if you use the pin command and spin your ship fast the blocks will lose the place they was connected on the ship in a magnet kinda way.

  • What about Just using sprites as bank of images that compose your characters and not using tilemaps for what they are not intended to be used...

    Well the idea is that if a bullet hit apart of the ship that only that block would be effected instead of the entire ship as a whole.

    I could make thousands of images of the same ship in every possible way but I feel that is an insane amount of work when I could just use a tilemap instead.

    Honestly just a rotate to position command would solve my problem