I asked the same question. Sorry your going to have to dig for this one but here is a link that will eventually get you to the answer.
https://github.com/nwjs/nw.js/issues/1078
I did this before actually
On Start of Layout Pin the Burner to the ship.
Preset the burner invisable.
On Left Mouse button down >> Set Burner Visable
Invert On Left Mouse button down >> Set burner Invisable.
Awesome, Thank you for the help.
Array >> Set At X
I want to take the value in the array at x1 then plus 1 to it.
Example X1 = 5 then becomes X1=6
I will also need to know how to take away a value from the array X1
Sync the peer object ,
The host will create a new object for the peer.
So just on the peer group destroy the peer object.
Cool thanks bro.
Develop games in your browser. Powerful, performant & highly capable.
gee thanks, I will post an update. <!--UPDATE--> Having added the gravity, my player falls off the screen!
gee thanks, I will post an update.
<!--UPDATE-->
Having added the gravity, my player falls off the screen!
Add a psychics behavior to the object you want to stand on and make it immovable.
guys what is the command to do the erase blocks on a tilemap?
It's something like TilemaptoMouse(x) something like that.
It's when you do like Mouse Left Click >> Erase Tilemap (something something XY)
bump
I'd have to look at project file to really see what's going on. Other wise that should work as far as I can see.
Just use the Platform Behavior it's much better for controls get rid of the 8 control thingy.
bumping causing i'm answering questions.
If you have a platform behavior attached this should be already apart of the custom values part.
<. < If this is a question for you I would highly recommend you check out the construct 2 Manual
Giving the bump
I Got the answer
Sprite needs a Value added to it.
Name it like ID then add 1 to it.
Copy paste yada yada.
Go to the other sprite change it's ID to 0
Sprite on hit Sprite - Sprite destroy
compare sprite value = 1 sprite spawn Death animation. TA DA