shinkan's Forum Posts

  • yeah it's a good game but for me it's a bit slow, anemic...personaly i think Dead Space was better.

  • Nice effect man.

    For some reason it doesn't get brighter again though when it's not touching anything... I have to restart it each time.

    ~Sol

    i have same problem - on Vista only Xp is fine

  • hah that's cool man.

    but when the sun is going behind a solid it's fadeing a bit to fast, should be more subtle

    i think now it's like an "instant action" and not like "more behind - less brighter"

    well just a thought....but still excellent example

  • ok i see.

    but i meant something else...

    area of the screen where you drop object's after draging - move all from there to another layer

    so center of the screen (place for objects) is on diffrent layer - then you will be able to zoom only that part of screen, and well you probably gonna need to change some events for objects laying on zooming layer

  • what do you mean "properly" ?

  • layer zoom?

  • zoom in/out would be nice...

  • [quote:39ttsdoh]if you use the numpad to move an image point, it also moves the hotspot

    and i noticed that if use numpad to move image point it doesn't save it when you exit picture editor

    in order to save it you must place image point with mouse cursor

  • i'm still thinking about this categories...i could be nice to sort all sprite objects to sprite, text to text...

    but to be honest you could always make new folder calld Sprites and put all sprites to that folder, same with other objects.....so nevermind

    what did you say about sth like export animation to sprite sheet? save current animation as one image files and then import again as a tileset.

    it can save some time with when you have 20 frames of your hero walking and you want to change only his pants colour...it's horror

  • i've got this situation.

    last night at home (where i have Vista Home Premium) i made a combobox but everytime when i press on it dropdown list opens and close straight away - with lines added or without them.

    then i thought it's a bug but i did the same thing at work (XP Professional) and it works fine!

    someone else have problems moving *.cap files between xp and vista?

  • agree

    checkbox to hide non-layout objects would be perfect for that

  • [quote:2dwjolxw]Show object tree is for the new object folder organisation system

    so finally there gonna be a folder for objects??

    for the Object Bar maybe "sort by category" (games, graphics, controlls...) - properties for objects like "mouse & keyboard", "Image Manipulator" or "xaudio" don't need changes all the time - so sending them to end of list could let user to focus more on sprites or particles

    and for the animator frames you could add "duplicate frame" - it's faster then copy/paste and maybe "export frame" just a thought

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  • [quote:3qu642ur]Polish:

    Patryk, moze odezwiesz sie do mnie na gadu-gadu.

    Milo bylo by miec kogos z polski kto r�wniez pracuje w Construct.

    M�j numer: 13024161

    sounds like a date lol heh

    btw. calkiem niezly klon

  • if you set

    +on Left Clicked on Sprite -> Sprite: Start Fade

    it works fine, but i have no idea why it's not working when variable is set...

  • [quote:11wulg5x]320x240, about 100 frames

    can vram handle that? 'couse i remember there was some problems with many animation frames