Salman_Shh's Forum Posts

  • How do I set my Camera Sprite between Player Sprite and Mouse Position?

    in a similar fashion to how nuclear throne does it - most likely using minimum &max values to stop the camera moving any further.

  • Just to reinforce what lohborn has said, here's the amended .capx:

    https://dl.dropboxusercontent.com/u/34306693/PosA%20to%20PosB-fixed.capx

    zenox98 well it works. i feel like this is the one instance written code would have been the better alternative to interpreting this better. :L either way thanks

  • it happens from time to time takes couple seconds to take it off or just selecting another layout or eventsheet

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  • You're using physics behavior, and trying to manipulate it with another behavior, that's probably not a bug, and it's stated in manual.

    [quote:3ht47c5z]Therefore it is highly recommended to control Physics objects entirely via the Physics behavior (by setting forces, impulses, torques etc.).

    I've tried it too it spins quickly like some kind of make shit helicopter - had to limit angular velocity

  • Problem Description

    ____ A concise description of your problem here ____

    Going from SpriteA to SpriteB that is in the same X Position + the other way round

    Attach a Capx

    ____ Upload a Capx to this post ____

    Dropbox link - Capx

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1 on key pressed -> is overlapping PosA sprite -> compare PosA Sprite's x position with PosB Sprite's x Position
    • Step 2 if PosA sprite's X position is equal to PosB's -----> Set player sprite to PosB position
    • Step 3 etc. replicate it for the other way round

    Observed Result

    ____ What happens? ____

    goes to first instance of the same sprite

    Expected Result

    ____ What do you expect to happen? ____

    switching back and forth between SpriteA and SpriteB in the same X position.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 8.1 professional

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    Release 209 (64-bit/Steam)

  • my first game working strictly at 4:3 resolution

    "Sketching" out a game while still working on my bigger project

  • made it happen by;

      -> 1 animated sprite with 10 frames
      -> Sine value for left/right movement + opacity + scale
      -> lerps timescale to 0 when [space] is down

    suggestions for improvements?

  • it's on sale for 35% off for a few days only. more content on the way for more game templates

    Scirra Store Page

  • Yay it's been

    APPROVED!

    YAY! to celebrate here's free some copies -

    D7X2-SJ9W-NHTD-564K-PJEK

    4KAU-8HMX-MADD-5TGJ-5DAY

  • Save The Bad Princess — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/save-the-bad-princess-1102

    <h3>Contains all the audio/Fully commented, Grouped and Organised.</h3><div class="deshr"></div><h3>- FEATURES -</h3><div class="deshr"></div>

    • Does not use ANY THIRD PARTY PLUGINS/WEBGL SHADER!
    • Controller Support!
    • Colourful Pixel Art Graphics!
    • Funny Soundtrack!
    • SAVE/LOAD on ANY POINT!
    • Auto-Generate random Physics Block X and Y scale!
    • Smooth Camera!
    • Wall Jumping!
    • Stomp!
    • Slow Motion!
    • Smooth Zoom In!
    • Colour Randomisation on Blocks + Shadow Casted

    Use this topic to leave comments, ask questions and talk about Save The Bad Princess

  • - Save The Bad Princess - Endless Physics Platformer with Twisted Ending -

    currently waiting on Scirra Store approval for the game's full source code

    [Update] BEEN APPROVED

    -//

    YouTube Video

    //-

    -//

    Scirra Arcade

    //-

    https://www.scirra.com/arcade/action-games/random-save-the-bad-princess-810

    -//

    FEATURES

    //-

    Full Controller Support.

    Colourful Pixel Art Graphics.

    Dynamic Teleportation

    Funny Soundtrack.

    SAVE/LOAD on ANY POINT.

    Auto-Generated RANDOM PHYSICS Block X and Y scale

    Smooth Camera

    Wall Jumping

    Stomp

    Slow Motion

    Smooth Zoom In

    Can Go On Forever without major Performance hit

  • currently waiting on Scirra Store approval for the game's full source code

    - Save The Bad Princess - Endless Physics Platformer with Twisted Ending-

    - Scirra Arcade build -

    https://www.scirra.com/arcade/action-games/random-save-the-bad-princess-810

    -// FEATURES //-

    Full Controller Support.

    Colourful Pixel Art Graphics.

    Dynamic Teleportation

    Funny Soundtrack.

    SAVE/LOAD on ANY POINT.

    Auto-Generated RANDOM PHYSICS Block X and Y scale

    Smooth Camera

    Wall Jumping

    Stomp

    Slow Motion

    Smooth Zoom In

    Can Go On Forever without major Performance hit

  • --//

    New Promo Art made for the game by yours truly

    //--

  • the special effects are neat

    Thanks

    its a mix of Random frame of a sprite and VHS Webgl effect for impact stuff

  • - Sworda Clash -

    BOUNCE IN ACTION!