Salman_Shh's Forum Posts

  • you can use the "nearest/furthest" action in the spawn point object.

  • the admob plugin is for advertising on Cordova. that is most likely the reason it isn't working.

  • --// Updates //--

    -

    Bounce effect is on both the player character and sword.

    -

    Fun bug squashed that made the game keep restarting.

    -

    Google Play achievements & Leaderboard have been set up.

    -

    Portrait and Landscape Automatic switch

    -

    Toggle-able Debug text info

    --// Extra //--

    -

    Currently looking for Play testers for this game will include a browser build of the game and questionnaire.

    -

    Any 2D Artist/Musician interested in project contact me on Twitter Salman_Shh or PM me

  • most of your monetization plugins seem to not work or were released in an unfinished state. not enough actions or conditions to use other than showing an ad.

  • - Update 1: -

    The game is popular at the moment on Scirra Arcade and Tom Gullen likes the game

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  • -

    Sworda Clash -

    - Screenshots: -

    Follow the development more closely on Twitter Salman_Shh

    - Description: -

    Direction Swing-‘em-up a game where you swing projectiles back to where they came from with the butt of your Weapon/Sword/Blunt Object in a satisfying manner as different types of distraction & obstacles come towards you.

    - Platforms: -

    Mobile - Android, IOS, Windows, Itch.io

    - Controls: -

    Touch, Gamepad, Keyboard, Mouse

    - Build 0.1/Vertical Slice: -

    https://www.scirra.com/arcade/action-ga ... -clash-487

    - Goals: -

    -// Level Variations

    -// Gameplay Variety

    -// More engaging gameplay Loop

    -// Leaderboards

    -// Character Art Development

  • calling it "Sworda Clash"

  • Thanks I've tried most of the exports enough to know the advantages and disadvantages to them.

    sorry about the GIFs, I like to see visual representation of stuff inside a site rather than going to a link.

  • I wrote a piece in making a looking good and

    juicy

    game

    Wot I learned: Making Something Boring Look Fun to Play/Watch

    -http://salmanshh.tumblr.com/post/120565993432/wot-i-learned-making-something-boring-look-fun-to

    I gave visual representation of the things written in the post

    - THE PAGE -

    any thoughts on it?

  • I have 5 years of experience using Construct 2, Multimedia Fusion 2, Unity3D, Unreal Engine 4, XCode, as well as coding in C#, C++, Swift,

    • - I'm a RECENT UNIVERSITY GRADUATE
    • I curate the "Made With Construct" Twitter account tweeting out cool Construct games in development from fellow construct users on Twitter (https://twitter.com/MadeWConstruct)
    • Experience in Graphic Design (Using Tools such as Photoshop/Illustrator/Flash)
    • Typically like to make action/twitch/skill oriented games and use pixel art in my games.
    • all the games shown in GIFs in my lonesome + made using C2 many made in couple days or in less than a day

    • - for any queries or anything else contact me via my Twitter Salman_Shh or my Biz email via spottishgames(@)gmail.com

    NOW TAKING PIXEL ART COMMISSIONS

    contact me via

    Spottishgames@gmail.com or on my twitter https://twitter.com/Salman_Shh

    Pinterest Board of all my recent art work -

    http://pin.it/F73NiMv

    all assets in the GIFs are made by me.

  • sorbias if you put "ObjectName.opacity" - it gets the opacity value currently for the object , putting a number to it will make it not work should be a syntax error judging from your example

    you can also use Lerp to do Camera delay to the position of the player too typically making a sprite to act as the camera with the scroll to behaviour and setting the position of the player (usually my camera target)

    ///Every tick - CameraSprite -> set position

    X - Lerp(Camera.x, CameraTarget.x, 0.1)

    Y - Lerp(Camera.Y, CameraTarget.Y,0.1)

    try this example if you want to understand it, This is what helped me to understand it after seeing it work

  • you can fade-in by using Lerp

    lerp takes 3 values --> Lerp( from, To, Speed( less than 1 gets slower))

    every tick - set Lerp( (layer or layout *whichever*).opacity, 0, 0.1)

    lowers the opacity from where it currently is in a smooth fashion to "0"

    you can do the same for different things

  • for real time I would probably just

    every tick ----> set value (MaxTimerLimit - dt)

    takes away the amount of time that passes real time during play

  • made something that would otherwise be boring to watch/play more interesting. hope you guys like it

  • Link is 404