Salman_Shh's Forum Posts

  • weirdly sounds like the Imagine cup with the timing of the date. either woot woot something aim for!

  • thanks sorry :C

  • Problem Description

    ____ A concise description of your problem here ____

    when aiming the Right stick to the LEFT does not change the direction of the "camera"(Sprite) goes to. yet works when going to the opposite direction

    Attach a Capx

    ____ Upload a Capx to this post ____

    [attachment=0:2m7db73x][/attachment:2m7db73x]

    Description of Capx

    ____ Concise description of what this CapX does ____

    test bed for camera controls using just gamepad

    Steps to Reproduce Bug

    • Step 1 check if instance "IsAimingDown" Bool is True create the same event again
    • Step 2 -Add a sub-event to check if "isPlayerMaskMirrored" Bool is True or false -if it is either set the camera -300px/+300px away from the player
      • set the bools to true when stick if facing left/right for the appropriate direction the Player is facing
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    aiming the Right stick RIGHT works changing the camera position to lerp to +300px from PlayerMask.x

    aiming the Right stick LEFT does not.

    Expected Result

    ____ What do you expect to happen? ____

    Upon aiming the right stick right, the camera position is Lerps to -300/+300 from the playermask.x

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 8.1

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    v195

  • i thought that would be the size of the game window when opened or while running?

  • what sorcery is this!? no custom plugin/behaviour?

  • it an annoying workaround of changing the Player sprite angle to facilitate the line of sight

    are there any reason as to why this hasn't been implemented into Construct 2 kind of surprised i have not come across anyone discussing this on the forum

  • would be AWESOME!

  • It an annoying workaround of changing the Player sprite angle just to facilitate the line of sight this really impacts the performance as i'm aiming to release this on mobile

    are there any reason as to why this hasn't been implemented into Construct 2 kind of surprised i have not come across anyone discussing this on the forum

  • recently started using Unity for my Uni work and in some respects i miss some of the easier to do other things the using of parent->child relations are a damn goodsend - wouldn't spriter just become a substitute for that if you think about it?

  • Having Different types of collision polygon types I believe this open up construct 2 to fighting games more so than other game engines. They would essentially be hit-boxes

    i doubt that this would be possible to create from a plugin that isn't Spriter.

    is it possible to have a useful tool like that in the image editing tool?

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  • Having Different types of collision polygon types I believe this open up construct 2 to fighting games more so than other game engines. They would essentially be hit-boxes

    i doubt that this would be possible to create from a plugin that isn't Spriter.

    is it possible to have a useful tool like that in the image editing tool?

  • Are we still able to still develop OUYA without CocoonJS through Phonegap/Crosswalk?

  • Thanks much appreciated

  • How do I set the angle of "SpriteA" to the nearest positioned "SpriteB"

    • wasn't able to see an example that used something similar to this ( >._.)>