Renfd's Forum Posts

  • Hey, i just managed to get my looping working thanks to the plugins Event Balancer and Loop Iterator from rexrainbow.

    Actually i was triyng to add wait in the loops to improve the performance, since my game have heavy level loading.

    Thanks rexrainbow for the amazing plugins!

  • Ok, understood. But I still need that the loop runs with a delay for each loop. There is a solution or its impossible?

  • Just changed the title of the topic to better explaim the issue.

  • Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.

    Just checked your game on Google Play and it doesn't have any ratings or downloads. Where the earnings comes from? App Store? Amazon?

  • Hey Ashley,

    Just figured out that the problem occurs with simple loops too. It seens that the issue is that when the wait action is added in the loop, the loopindex expressions aways return 0.

    I uploaded another capx that shows the issue: http://onduck.com/c2/looping2.capx

    This is basically the same capx, but with just a simple loop and a text object instead of the tilemap, that appends the loopindex of the loop.

  • Problem Description

    According with the manual on How to use wait action, i can add the wait funcion inside loops with time*loopindex. This works fine with simple loops, but when i have other loop inside, it don't works as expected. I don't know if this is really a bug or if there is a trick that i doesn't know.

    Attach a Capx

    http://onduck.com/c2/looping.capx

    Description of Capx

    In this capx i added two buttons that should fill the tilemap. The first, without wait, works fine. The second, with wait, should fill the tilemap with 0.5 seconds of interval between the coluns, but it only fills the first column.

    Steps to Reproduce Bug

    • Click on the the 'without wait button to see that it only fills the first column

    Observed Result

    it only fills the first column

    Expected Result

    Should fill the tilemap with 0.5 seconds of interval between the coluns.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    212.2

  • This is my entry for the IGMC 2015. I sent this game a month ago at the end of the deadline.

    The theme for the contest is GROWTH. You can see that i used the theme as a central mechanic in this game.

    Contest entry: http://contest.gamedevfort.com/submission/388#.Vdy1DvlVhBc

     

    After that i made some polishing (but the version on the contest page was not updated because its against their rules)

    You can play the most recent version here

     

    Little Big Runners is a endless runner arcade game with a twist. 

     

    You are in the monster land and are being chased by a big monster. As if it was not enough, you will have several obstacles on your way, like little monsters, boxes and spikes. Run for your life!

    The game central mechanic is the ability to grow and shrink. So you have to toggle between the little and big form to pass through the obstacles.

     

    HOW TO PLAY:

    Desktop:

    SPACE -> JUMP

    SPACE when the character is on the air and on the little shape -> DOUBLE JUMP

    CTRL -> TOGGLE SIZE

    Mobile:

    Touch left side of screen   -> JUMP

    Touch right side of screen when the character is on the air and on the little shape -> DOUBLE JUMP

    Touch right side of screen -> TOGGLE SIZE

     

    When you are in the little shape, you run faster, jump higher and can perform double jumps. If you collide with a monster, you will die.

    When you are in the big shape, you run slower, jump lower, and can't perform double jumps. On this shape, you can kill the little monsters colliding with them. Also you can break the boxes.

    Be careful to not let the Big Monster reach to you!

  • It just broke my games

    austin

    I think you should keep the leaderboards servers at least when you release the new version. Please.

  • Where i can download the demo?

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  • I also wanto to know. There is a service that provide video ads for HTML5 web instead of mobile?

  • Hey Ashley,

    I found a article with fix that can solve the double-input bug on S3. Please do a look: http://community.createjs.com/discussio ... les-part-2

    Could you implement this? I get this bug report from many publishers and would be great to have it solved. Thanks!

  • Hi,

    I need to load a JSON file from my server, but it needs to work in any domain.

    I read this on manual:

    [quote:2xij83vw]If you want AJAX requests to your server to work from any domain, or in preview, you can configure it to send the following HTTP header:

    Access-Control-Allow-Origin: *

    This will enable AJAX requests from any domain

    But this is not clear for me. How I can configure it? In my searches i find about a php header

    header('Access-Control-Allow-Origin: *')[/code:2xij83vw] But how i can add this HTTP header in a JSON file?
  • Please, forget Crosswalk for a while Ashley! This is far from be viable. We need more support on CocoonJS that is far better. Please, include the updated CocconJS plugin on the next release of C2.

  • Has anyone gotten paid by FGL and don't you have to submit tax information to them? Also, do they pay you 200 per game?

    I got paid. And yes, we have to send tax information. By the way, I had 30% of my payment withhold.

  • There's a few ways we distribute. The newest method is through our upcoming HTML5 GameShop. It's simply an e-commerce site for HTML5 games.

    When approximately the new HTML5 GameShop will be launched? I already have some games on the $200 program. I don't want to have the work to also send my games to the actual GameShop, since this can be replaced by the new in anytime.