STARTECHSTUDIOS I couldn't agree more. I am not saying do away with plugins and it could still be somewhat of a "wild west" for non-standard / basic plugins that I think we could easily agree on. The big ones I would love to see made official and actively tested / supported:
- IAP (Ashley's team is working on update this)
- Banner/Interstitial service (they say admob works, but i've never seen it work, i use cranberry's with good luck, but another popular one that also is working well last i heard with cranberry is chartboost for better paying interstitials)
- Rewarded Videos (which service chosen could be survey'd also, I'm currently using cranberry's unityad service with success)
- Analytics (I'm using google analytics with basic success with cranberry's plugin, but it has been spotty about supporting specific named events vs "layout", I am open to other services)
There are of course tons of other services out there that could still be added like Parse (I use frosty elk's, and it worked well at the time) which may not officially be supported, but still possible.
I think 3rd party services will improve as I've said before if we can get them into the official construct store much like the unity asset store. allowing them to be accessed and control their pricnig
I know there has been concern about pricing being viewed as unfair, but I can't agree with that. If C3 costs $200.. and someone makes a plugin that costs $100.. or hell $500.. so be it.. if Scirra doesn't feel like a vital need is being met at a reasonable value then they can include their own.. or someone else may see someone is gouging the community and realize they could do the same work for less money.. great..
we can't expect developers who have taken the time to 1. be good developers and 2. figure out how to get a plugin to work with C2 to sell their plugins for $3 a pop and be able to adequately support their product / service.
Cranberry is a great example..
1. he has limited visibility, especially for no users.
2. then people have to know what they are looking for.
3. find his website.. use free plugins or pay to have access to all of
4. have a paypal account to make the transaction.. all of this results in lost customers the harder it is to be found.. but it continues..
5. THEN once he has these customers who spent as much as like $35 whole dollars..
6. they have to figure out how to use them..
7. likely have problems because all of this is clearly outside the realm of C2 development...
8. bug Sang Ki who's likey only got a handful of people paying for his service.. and expecting him to drop everything to fix their problems.. that could take hours of time which pretty much makes the $35 barely worth it..
9. and more issues in the future with these customers (I'm one of the guys who's needed his help on more than one occasion)..
10. hear people complain about him not responding quickly to problems for the $5 an hour he's probably making for all this hard work.
This is all pretty hastily drafted but i think you get the idea.. 3rd party developers need to have easy access to all Construct developers.. they also need to give a % of those sales to Construct.. just like Unity3D does it.. there are developers who make a living making plugins for Unity3D.. there is no reason this couldn't be the same with C3..
Everyone wins.