that's exactly it! Sang Ki has had to take a break from plugins to do other game work because i'm sure it's paying much better.. so guess what? no broken plugins (if they are broken) are being updated and
this is a serious problem and Scirra needs to take it serious because while it's only a few of us vocalizing this issue.. we need more people to speak up.
Right now we're trying to get unity ads to work with the cranberry plugin and while it was working for iOS8 we believe that iOS9 it's now broken. I'm waiting to hear from Vulkan if this is in fact the case.
I have the utmost respect for Sang Ki and his efforts, but he's one guy and like you said he is (and really is at this moment) a single point of failure.
You reflect my feeling exactly.. C2 is a brilliant and powerful solution game development, but it doesn't help if we can't rely on it
Sang Ki's work shows the great potential of what can be done through plugins.. but C2's limited plugins out of the box are not enough.. clients (and developers) need to be at the front of the curve as much as possible.. ads are going out of style.. rewarded videos are hot right now.. it's what people want.. i don't even care if we only have one solution so long as it works
I just came out of plugin / xdk / c2 hell with IAP crashing on one of my games.. and only that game.. i had the latest Cranberry Plugin.. i was on iOS9.. this went on for almost 3 weeks.. Sang Ki wouldn't respond.. and everything was updating.. iOS9... XDK... Construct2.. Sang Ki's plugin was from september so that was steady throughout..
anywho.. i try once more after updating things.. and great it's working again.. i'm willing to give up bleeding edge updates.. give me a stable version of Construct 2 with proven solutions.. now do i REALLY know what the problem was? no f'n way.. everything updated.. and sure.. maybe even some human error was in there.. but jesus.. it shouldn't be like that..
I wish Scirra would hire Sang Ki to be a full time plugin guy. I know they are a small company but someone like Sang Ki would be a big help in managing just plugins.
I admit I know it's not easy to keep up with all the changes.. but if we stick with stable builds that include native C2 supported plugins.. i'd be ok with that.
As much as i love the regular updates from C2.. i'd be willing to suspend that for reliable publishing / plugins.. because i'm at a point where I may stop accepting client work or pursue any more mobile games with C2 and advise others to do the same until this problem is resolved.
I'll advise for people to just use C2 for web games.. this is where it's real strength is.. and will be until the issue is resolved.