part12studios's Forum Posts

  • looniegames thanks that is great. thanks for the insight!

    I have to wait till May to get my discount on a lumia 920.. then i'll be figuring out how to publish to windows phone 8. :)

    sincerely,

    Caleb

  • C-7 ok thanks for clarifying. My though is trying to be able to distinguish between a tablet screen 7-10" for example and a phone size screen 3-4"ish screens which obviously make a huge difference in terms of UI design.

    In a perfect world I would like to be able to detect screen size and offer UI that reflects the screen its displaying

    So one small bump, does anyone know if any of these solutions would work with Windows 8 / Windows 8 phone? i'm interested in this platform (among the others), but would like to know that a in app purchases are possible on this platform before I go all in.

    It sounds like there might be some options, but i just feel so inexperienced with these various turnkey solutions that I hate to make assumptions this early in the game

    Thanks!

    Caleb

  • Thanks for the good leads and insight! Yea honestly I can see a web approach (that runs well for mobile being great and i'm a big fan of cloud saving because anymore its hard to get into a game too much for mobile when you know someday you will get the data deleted and lose your progress.. especially for more involved games.

    I'll check into those options for sure. I really do like the browser approach. C-7 are you able to detect what browser they are on? obviously making a game for ipad and iphone 4s would seem to require some customization. How does that work?

    Its nice that there are some options, but a shame there isn't something more unified, but this is a bigger problem in general not just Construct 2

    are any of these options compatible with windows 8 / windows 8 phone?

    Thanks!

    Caleb

  • I'm new to this engine and many of the options for exporting sound cool, but leave me feeling uncertain about how folks are really doing things.

    I'm just wrapping my head around how to take what i do in Construct and bring it to various devices. I've published using GameSalad to iOS, Android and Windows 8

    I'm stoked to report that I was able to build at least an adhoc game for windows 8 which was really great, but now i'm looking a

    One of the weaknesses of GameSalad is that Android and Windows 8 are either paid apps or must be 100% free.

    I'm a big fan of cross platform games to help maximize efforts and offer products that are broad reaching. Is there an ideal platform / approach to reach Android, Windows 8, Facebook and Web for In App Purchasing? I realize iOS has it's own system, is this also full accessible (game center, IAP, etc) ?

    Sorry for such a big question, I'm just excited to dig into this platform more, I just want to be sure I understand "best practices" as soon as possible, or someone to be frank about what weaknesses the platform might have so I can realistically assess the pros and cons of migrating from GameSalad.

    I feel like I'm outgrowing GameSalad for numerous reasons. Thank you in advance for your insight.

    Sincerely,

    Caleb

  • yea that got me on the right track. at the start of the article they reference windows 8. zenox98 thank you so much!

    thanks,

    Caleb

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  • Awesome trying it out!

    Thanks

    Caleb

  • Hi there,

    I'm a Pro GameSalad user and have just started checking this engine out. i did the shooter tutorial and really like it so far.

    I'm very interested in the windows 8 publishing but was wondering if there was any kind of tutorial on how to publish so I can do some comparisons. GameSalad can "do it" but its really unsatisfactory and I don't see them showing any plans on changing that.

    I would love to find a better game engine and this shows some real possibility.

    thanks!

    Caleb