I'm new to this engine and many of the options for exporting sound cool, but leave me feeling uncertain about how folks are really doing things.
I'm just wrapping my head around how to take what i do in Construct and bring it to various devices. I've published using GameSalad to iOS, Android and Windows 8
I'm stoked to report that I was able to build at least an adhoc game for windows 8 which was really great, but now i'm looking a
One of the weaknesses of GameSalad is that Android and Windows 8 are either paid apps or must be 100% free.
I'm a big fan of cross platform games to help maximize efforts and offer products that are broad reaching. Is there an ideal platform / approach to reach Android, Windows 8, Facebook and Web for In App Purchasing? I realize iOS has it's own system, is this also full accessible (game center, IAP, etc) ?
Sorry for such a big question, I'm just excited to dig into this platform more, I just want to be sure I understand "best practices" as soon as possible, or someone to be frank about what weaknesses the platform might have so I can realistically assess the pros and cons of migrating from GameSalad.
I feel like I'm outgrowing GameSalad for numerous reasons. Thank you in advance for your insight.
Sincerely,
Caleb