oosyrag's Forum Posts

  • You would usually use a cloud service to keep track of progress across devices. With a little creativity, I imagine you might be able to take advantage of high score or leaderboard type api to keep track of user progress.

  • You can write/save them to a variable or array as the data is received, and only display the results visually to the user when both are updated.

  • It doesn't support synced containers. Although from my understanding it would probably work if you had separate version of the game between host and peer, and only the host had containers set up. Not that I'd recommend doing that.

    Otherwise if only one object in the container were synced it might work as well, although that may cause other kinds of problems.

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  • Are you talking about the aliasing on the curved edge? This is normal to achieve a smooth look. Otherwise, you'll have jagged hard edges. You can try using a higher resolution source image, but honestly it's probably not even going to be noticable or make any difference to an end user.

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  • Are your edges set to tile or stretch? Try the other.

  • If newly created instances don't spawn with the default properties, that could probably be fixed with a bug report.

    Do you have any instances at all of that particular object that are placed in the layout editor that do have solids set as obstacles? It might be taking from that as the default instead.

  • You can set default properties by having at least once instance of the sprite places in the layout editor, even if the layout is not used otherwise.

  • You can use the AJAX plugin to communicate (get/read post/write) directly with web APIs.

    You can use NW.js plugin to read and write from the local pc.

    For online file hosting, there are a plethora of options out there, each with their own advantages, disadvantages, limitations and costs. Many of the paid services also have free tiers with limitations that might not be enough for your. You'll just have to find one that works for you.

    webmasters.stackexchange.com/questions/26107/is-there-a-free-file-hosting-service-with-an-exposed-api-for-accessing-content

    github.com/public-apis/public-apis

    A common practice for games often use to share this kind of data is to convert it into a copyable text string, where people can stick it on a website or something like pastebin.

    Obviously if have your own website/host you can set up your own system, which would be the proper way to do it.

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  • What do you mean by "it accept"?

    You can refer to the content of a text input box with the expression textinput.text, and you can use the keyboard object's condition trigger 'on button pressed', which would be enter in this case.

  • Ok I was wrong, there are a lot more alternative spellings of countries than I knew of. But here is a handy list - en.wikipedia.org/wiki/List_of_alternative_country_names.

    It's still just a matter of building your list once though, it will just take some more work.

  • What do you want to do about spelling errors? After all, Iran is not Iraq, so the user should probably spell it correctly to get the right answer.

    Anyways you can probably rely on the end user device's own spell checking and autocorrect capabilities for that (or intelligence).

    For abbreviations, just add them manually. There are only 195 countries in the world, and only a few of those have abbreviations, so it's not like your list will be inflated dramatically for adding an additional few more correct answers. Using OR conditions (among other methods, depending on how you have it set up), will allow you to have multiple valid answers per country.