Probably a fill rate limitation. C3 isn't a 3d engine so it's probably not great at efficient occlusion culling (or it doesn't exist at all). Fill rate is a common performance limitation even with 2d games, so I'm guessing your lag doesn't have anything to do with polygon resolution, just simply how many pixels it has to fill and refill.
Just speculation though. You can test by using a more or less powerful device with remote preview to see if there is a noticeable difference. If you know better then feel free to make a bug report following the guidelines. That's the most direct way to get a fast response from the dev.