How do I make a multiplayer plugin update only a peer list?

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  • Hi, how are you all?

    I don't know it's possible. I'm wanting to use the construct3 multiplayer plugin to create a server. The host will run on puppeteer in node. It's ok if the game is just a scenario with x players. The server sends everything to everyone, everyone is in sync, I am happiness in person.

    My problems started when I started thinking about the possibility of creating another game, this one will have separate mini games. It is not possible to create rooms here, because the puppeteer will not be able to open multiple pages. I want all users to enter the same multiplayer plugin room. In this room, I will create virtual rooms and separate customers by these virtual rooms. I make the virtual rooms, I say which peers are in each virtual room, everything is ok. My difficulty and question: How can I send data only between certain players within a virtual room?

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  • There is no filtering available for the built in sync function.

    However, depending on your game, you might not need to rely on syncing objects and may be able to use messages to selectively communicate instead.

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