oosyrag's Forum Posts

  • construct.net/en/tutorials/animation-management-8-712

    You'll just want more animation angles/directions instead of just 4.

  • Yes, anything you can do in pico-8 you can do in Construct.

    You can call it pseudo-3d... but its basically 2d.

    The race track example would be a good place to start - editor.construct.net

  • Keep track of the base location of the car with a helper sprite, you can think of it as the shadow. The actual car sprite is pinned to this base sprite, and it's y position can be adjusted for the "height" in the air based on the coordinates of the base sprite.

  • Repeat tokencount (source," ") times

    Append output """"&tokenat(source," ",loopindex)&""" "

  • You should be able to do it with the built in Facebook plugin, although I'm not familiar with it.

  • On collision between two physics objects, compare position to see which one is above the other, and compare object.physics.mass to see which one is heavier or over a specific threshold.

  • The bullet behavior has a bounce off solids property.

    You can also use the line of sight behavior cast ray to check angle of incidence of any collision from a point towards a direction.

  • You don't have to worry about time at all. You can literally just count x pixels moved.

    Have a variable that stores the last x position, and total distance travelled.

    Every tick

    Set distanceTravelled to currentX-lastX

    Set lastX to currentX position

  • Do you have a grasp of how noise is used in procedural generation at all?

    redblobgames.com/articles/noise/introduction.html

    In the procedural generation example, for a 2d side view game, events 41-44 are used to determine the elevation map (floor/air). You can see how the surface is determined in events 42 and 43, to place grass if the tile above is air. Placing trees and monsters on the surface will be a similar idea as well.

    You can use a simple random expression to determine which x coordinates a monster or tree will spawn at, rather than every tile like grass. This can go anywhere as a sub event under event 33, which loops through every x coordinate to generate the map.

  • Usually people sign up for a free cloud storage account from Dropbox, Google drive, or Microsoft Onedrive. You can upload your file there, then share the link here.

    Dropbox is the more popular option here, but anything works really.

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  • A quick guess would be that since you aren't using "Else" anywhere here, every single one of these events run upon triggering, and you end up with costume_counter=0 after the completion of the last one.

  • Use an invisible helper sprite for collision detection, and pin your visible sprite to it.

    Edit: For alignment, make sure the origin point is in the center of both objects.

  • Add a "System - For Each - Zombie" condition in an event between 7 and 8, and make events 8 and 9 subevents of that new event.

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