You can definitely make this game in C3 with Physics, but it will take a lot of experimenting and tweaking to make it right. You need to find a nice combination of properties like density, friction, gravity etc.
Also you might need to adjust the ball movement with events. For example, limit its velocity to prevent it going too fast or jumping too high.
That mechanics in the video where the ball is rolling on the wheel may be tricky too. The ball should remain stationary, so I would probably do it by disable physics temporarily, until the next jump.