oosyrag's Forum Posts

  • khronos.org/webgl/wiki/BlacklistsAndWhitelists

    wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drivers

    I believe if you buy a graphics card today and use up to date drivers, it will be difficult to find one that doesn't work with WebGL.

    Even if you're aiming for a low end graphics card, you'll probably be fine if you don't buy something that was made more than ten years ago.

  • You may have come across this article, which you should follow - construct.net/en/tutorials/supporting-multiple-screen-17

    Was there anything that you didn't understand exactly?

    If you use scale outer - design your game for the "squarest" aspect ratio, while allowing extra backgrounds so that they extend past the normal playable area for wider devices. (This is generally industry standard, afaik)

    If you use scale inner - design your game for the "widest" aspect ratio, and prepare for the edges to get cut off when viewed in devices with squarer aspect ratios.

  • In that tutorial, Tom used subfolders in his project to organize added objects. If your touch object is not in the "input" folder, it won't show up when you go to add actions and go into the "input" folder. To move it in there, you can just drag it into the folder in your project bar on the right.

    Otherwise, it should work fine even if it isn't in the input folder. Just add event - and look for the touch object in the initial list.

    If you haven't added the touch object at all yet, you can do so by right clicking "Object Types" (or the "input" subfolder under it) in the project bar, and click the "+ Add new object type" option.

    Edit: Note that using subfolders for objects is not always necessary - I've never bothered with it myself.

  • Add the persist behavior to the objects you wish to retain their state when returning to the layout.

    construct.net/en/make-games/manuals/construct-3/behavior-reference/persist

  • Did you add the touch object to your project?

    What tutorial are you following?

    You should definitely start with one of the official beginners tutorials.

    construct.net/en/tutorials/beginners-guide-construct-1

  • Since everything else works, I'm going to guess it's just a matter of the host not running the event/action to either create an object for the late joining peer, or associating the correct peerid to it. The peer client update and sending client state is likely working fine, and the host is just not applying it's inputs.

  • Do you have a minimal project with the issue? Multiplayer projects are hard to debug even with the project, and next to impossible with just a description. There's just so many possibilities that could result in problems.

    Edit: For starters, a "client update" is not something that is received, but sent. Client updates happen every other tick at 60 fps. If you try to send any inputs or allow movement before the first client update happens, things can break. You can use the "is ready for input" condition for this. No idea if this is your problem without looking at the project though.

  • For physics you'll need a separate set of objects for each layer, with the proper collisions between objects enabled.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • construct.net/en/make-games/manuals/construct-3/behavior-reference/solid

    Tags

    An optional list of tags to apply to the Solid, separated by spaces. This is referenced by the Set solid collision filter action, allowing collisions to be enabled and disabled with different sets of solids.

    Set solid collision filter

    Enable or disable collisions with the Solid behavior according to tags. Specify tags using a string of space-separated tag names. In Inclusive mode, collisions are only enabled with solids that match any of the given tags; if no tags are specified, collisions are disabled with all solids. In Exclusive mode, collisions are disabled with solids that match any of the given tags; if no tags are specified, collisions are enabled for all solids (the default).

    For each objext on layer a, set solid tags to "a", ect.

  • Many posts don't get replies in the creations section, because these forums are largely focused on the creation process of games and the creation software itself rather than the end result.

    If you cook something in a pan do you ask the manufacturer of the pan for promotion and feedback of your food? Usually you'd be more interested in the opinions of the people who eat it...

    As for feedback, your game graphics look really flat and plain, which you seem to be working on already. The other main thing is that based on what I can see from the store page, it looks like a collection of all games I've played in the past. With nothing grabbing my attention in particular that's unique or special, I wouldn't personally have any reason to download it.

    Congrats on actually releasing a game though, that is much farther than most people get. I'm sure you'll get plenty of feedback on the store page itself rather than these forums.

  • You're probably creating them on start of layout. The old ones persist, and new ones are created. Add an additional condition or use a different condition.

    Well yes... woodworking does happen to be a rather expensive hobby of mine as well. I mentioned a gym because that is a bit more common, as a hobby. Besides the material cost, tools do eventually need to be replaced as well (blades especially). They generally don't get repaired or updated as part of the cost. The consumables like nails and screws and glue ect definitely add up as well, I'd hardly call them a one time cost.

    Why do you assume improvements and upgrades should be free? Photoshop, Office, Quickbooks, and other such mainstream software used to have annual release cycles, sometimes with no noticeable functionality differences between them besides a reskin. C2 has been updated immensely since it first came out, and it still has all that functionality. Nothing got taken away. You're the one who said "Pay or leave", when its more like "Pay for new stuff, or continue as you have been for free". If you can't afford $8 a month, there are still alternatives as well, even if you insist on not using the tool you already paid for which is still completely functional.

    So keep using C2. You got what you paid for, and you get to keep it. No one is taking that away from you. Sunsetting a product doesn't mean it will stop working all of a sudden. I'm still using Photoshop CS2 as a hobbyist. Sure it doesn't get updated any more, but it still works fine. There's nothing forcing me to buy a new version of Photoshop every year or an Adobe Creative Cloud subscription. Same thing for Construct.

    Speaking of hobbies... $100/year is about as cheap as it gets outside of free. A simple gym membership is more than that, and if you think that's an impossible amount then pretty much any sport would also be impossible to enjoy as a hobby either.

    Last I checked Construct 2 still works perfectly fine?

  • It would be more useful to show what you did on the event sheet in regards to animations, or better yet post your project file, as animation events can get complicated.