This is something that isn't happening all the time, but we have a testing mechanic that allows us to jump between layouts.
When that happens, there is quite a noticeable delay between an input and movement. This doesn't happen at all anywhere else.
Looking in the CPU profiler, it doesn't look too intense and it does calm down over time. But is there a way where I can drill down and see exactly what events are causing spikes?
Can you see what objects are causing them?