Ninjadoodle's Forum Posts

  • Hi guys :)

    The third part of "Let's Make Odd Bunnies" is here!

    Since the aim is to be able to make the game inside the free version, I tidy the project up a bit and reduce the events used so far + add a dismissible popup instruction screen.

    WEEK 11 TUTORIAL - LET'S MAKE AN ODD BUNNIES GAME PART 3

    YouTube: https://youtu.be/W8i0By66JGU

  • Hi guys :)

    #7daygame number ten is done, this time featuring cats and skunks lol. This involves no skill and is instead all about memory :)

    WEEK 10 GAME - SCRATCH N' SNIFF

    PLAY GAME - ninjadoodle.com/games/scratchnsniff

    YOUTUBE - youtu.be/yG-Fj7A-Crs

    Have fun and post your best runs :)

  • Hi guys :)

    The second of "Let's Make Odd Bunnies" is here!

    This time we add some fade transitions to our project.

    WEEK 10 TUTORIAL - LET'S MAKE AN ODD BUNNIES GAME PART 2

    YouTube: https://youtu.be/7JnYOeok6Ck

  • Hi guys

    Lol - yeah, some of there are pretty hard :) I am definitely trying to work toward making the games a little easier.

    AllanR Good job! Yeah, I'm having a little bit of a problem trying to get local storage to work, so I currently left it out. I'm gonna try and figure out what I'm doing wrong, so I can implement it.

    Mikal Thank you for playing, happy you liked the game :)

  • OddConfection - Thank you, good idea :) I'll have a play around with this!

  • Maverick1912 - Thank you :) This seems like it might be the only way. The only issue is that there can a small delay with loading from local storage and therefore a delay on updating text etc.

  • Ashley - Thank you :)

  • Hi guys

    There is a handy action in Construct that allows you to 'Reset Global Variables'.

    I have one variable that I do not want to reset, is there an easy way to bypass this particular variable, or do I have to do it manually and list them one by one?

    Thank you in advance for any help :)

  • Hi guys

    Does Unticking 'Enable Collisions' on Sprites that do not use it, have any performance benefits?

    Thank you in advance :)

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  • Ashley Thanks for the reply! The game is about 3.8mb, so that might be the case. I'll go ahead with the publishing and see what happens :)

  • Hi guys

    I have finally managed to get an instant game fully working, but I have a problem.

    When the game is loading... it shows 0% loaded and after a few seconds, jumps to 100%.

    As far as I know, this should smoothly update and show the percentage loaded.

    Any ideas on why this could be happening?

    I'm using the latest beta / no loader layout + percentage loader only.

    Thank you in advance for any help :)

  • Ashley I've had a good play with this, and the stuttering issue doesn't seem to be a problem with the latest beta :)

  • tunepunk Hmmm, interesting ... I'll have to play with this some more, and do some experiments lol. I have it working now, and it's pretty clean, so I'm happy. I'll definitely have a better look at all of this though.

    Thanks heaps for the help, really appreciate it :)

  • tunepunk Cool, thanks heaps :) Yeah, I've been using the instance variable method, then picking it by it's name - it's not too bad of a workaround. Would be cool, if you could just pass the specific object in a param without it tho.

  • Hi guys

    I'm trying to find an easy way to pass an object through a function param, but I can only seem to be able to do it with UID.

    With UID, I need to put an extra sub-event in my function, which breaks the flow of the other inline events (using wait etc.).

    Any ideas would be awesome :)

    Thank you!