Ninjadoodle's Forum Posts

  • - Ok cool :) At least we know what it is, and no problem!

  • - Ok, so I'm on Android v8.1 and everything seems to work fine on Chrome.

    Are you using any external plugins?

  • Im gonna try to export Tower Raid using r139 and see if it works on Chrome :)

    I'll let you know soon!

  • - Things seem to be ok for me as far as web exports go (r136 stable).

    Which version are you using?

  • Hi Guys - Thanks for the feedback :)

    - I'm using r136 stable, and no outside plugins, only official C3 stuff. What are you having trouble with?

    AllanR - Lol, I'm never gonna get the sfx thing right! I know exactly what it is, I just keep forgetting to do it! I'll fix this ASAP :)

    The death counter is a cool idea, I might put this in when I update the game. 'Deaths', should have a score table of it's own hahaha.

  • Hi guys :)

    #7daygame number 7 is here, and this one is haaard lol. Should have called it 'Tower of Death', instead of 'Tower Raid'!

    WEEK 7 GAME - TOWER RAID

    PLAY GAME - ninjadoodle.com/games/towerraid

    YOUTUBE - youtu.be/CcI_6FjYjqY

    Have fun and post your best runs :)

  • Hi guys :)

    The latest prototype is here! In this episode, we learn how to make a jumping frog, using a combination of frame by frame animation, and tweens.

    WEEK 7 PROTOTYPE - FERGUS FROG

    YouTube: https://youtu.be/vKJ7fE2cN0k

    Example: https://ninjadoodle.com/prototypes/fergusfrog

    Project: https://ninjadoodle.com/prototypes/fergusfrog.c3p

  • Hmmm ok, its seems that if I load it from (https) ...

    ninjadoodle.com/games/test3

    it works just fine

    but this ...

    ninjadoodle.com/games/test3

    will make it hang at 99% (connection not secure).

    Is this is normal behaviour?

  • Hi guys

    When I reload my game in the browser it hands at 99%.

    ninjadoodle.com/games/test3

    The game loads perfectly fine on the first load.

    Also, the console doesn't show any errors, just a warning ...

    ***

    main.js:1 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. goo.gl/7K7WLu

    g_aGe main.js:1

    c3runtime.js:2 [WebGL] Shader program '<fill>' compilation log: WARNING: Output of vertex shader 'vTex' not read by fragment shader

    c3runtime.js:2 Made with Construct 3, the game and app creator :: construct.net

    c3runtime.js:2 [C3 runtime] Hosted in DOM, rendering with WebGL 2 [AMD Radeon Pro 580 OpenGL Engine]

    ***

    Any ideas would be awesome :)

    Thank you!

  • HI graham-s

    Basically, I've noticed that when the project is wrapped up as a Cordova export, using the browser 'close' command will minimise the Cordova game. I can still see it when I use the Android square button to see what apps are open in the background.

    When I then try to open it again, it gives me that error.

    I'm not doing anything differently and everything functions ok on web etc.

    No really sure what this means or whether there is another method I should use.

    Thank you :)

  • Hi guys

    I'm trying to close a game in a debug Cordova export on Android, and everything works as expected.

    However, I get this message (attached screengrab) the next time I try to open the app.

    As far as I can tell the software is updated, so not really sure what it means.

    Any ideas?

    Thank you!

  • Hi Mark - Just downloaded the game and I'm really enjoying it! It plays really well, and everything is pretty straight forward. I also love the tiny dude swinging his pickaxe around.

    The only thing I would suggest is to possibly polish the art up a little. I like simple pixel based stuff, but some of the images look a little blurry like they've been imported at the wrong size, or stretched.

    The game is really cool and this would just make it look a bit more polished :)

  • Hi guys :)

    Get ready for some balloon popping fun! #7daygame number 6 is here...

    WEEK 6 GAME - BALLOON POP

    ninjadoodle.com/games/balloonpop

    This is a bit of a quick thinking one... have fun and post your best runs :)

  • Hi guys :)

    The latest prototype is here! In this episode, we learn how to make some random bubbles appear on the screen, then pop after a few seconds.

    WEEK 6 PROTOTYPE - RANDOM BUBBLES

    YouTube: https://youtu.be/xMDAPwReKz8

    Example: https://ninjadoodle.com/prototypes/randombubbles

    Project: https://ninjadoodle.com/prototypes/randombubbles.c3p

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  • Hi Ashley Kyatric Nepeo

    Thank you for the suggestion. I've filed bugs before, but in those circumstances it was easy to strip the project down.

    Here I have a game that works perfectly fine on the web (devices and desktop), but not wrapped using the Cordova exporter.

    There is nothing I can take out of the game that will not break it, so the best I can do is to provide a project with the main menu, which doesn't really illustrate the issue.

    I understand why this bug system is in place, as a lot of false reports are made... but I'm not really sure what to do here.

    Thank you.