newt's Forum Posts

  • If the device has the feature, it should work, provided you get the permissions right.

    Most browsers will require a user to make some interaction with the page first as a security measure.

    Keep in mind a large number of devices may not have the feature.

  • A way to tell it when to start recording would be nice. If I have to make loops, I need a way to make things loopable. I thought about using game save state, but they aren't included.

  • We're already past viability as far as contiguous hourly export goes.

    I kind of doubt it can go half that.

    I dunno, Animate scope is not well defined.

  • What else am I going to do with a vast city, or landscape in Animate?

  • Why would I know what that is?

  • There are many ways, this is about the simplest.

    dropbox.com/s/3i4sfsa70wce2ll/dctriangle.c3p

  • Try Drawing Canvas polygons. Just pick three points, add a the consecutive points, and finish by adding one where you started.

  • You mean something like those Yule log fireplace videos? I promise you that they just take a short animation and just duplicate it over and over within the video editing software. You can also use different animation overlays to add some variety to it.

    I'm thinking more along the lines of vast cities, and landscapes in 3d etc.

    Uploading a couple of gigs isn't really an issue at least for people who have a decent isp.

    But again the browser doesn't even seem to be able to handle an hour.

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  • I've thrown together one of those rain sound videos for Youtube using Animate.

    Probably not the best time with a hurricane here in the states, but here we are.

    youtu.be/iErsyynX7Uk

    Ashley Tom Should there be an Animate section on the forum?

  • Lots of 10 hour videos on Youtube, but of course they are loops spliced together, however with Animate you could do much more variety without having to make things seamless loops.

    So I tried 4, and it didn't even start.

    Two, and it gave the error.

    Then one hour didn't work either, but instead of the array message, when it finished it just reloaded the page with no content.

    Coincidentally what exports I do get seem to not be very compatible with third party software. The Mp4 export gave the splicer an audio error.

    I believe that length will be a limitation as the browser is set to only use 2 gigs of memory.

    I also believe exporting one time is easier than several.

  • hideo-kojima

    I have questions...

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  • So I tried 2 hours with WebM

    Just a thought:

    Would it be possible to bypass the downloading, and have it save to a local folder automatically?

  • Tested for video length of four hours and the render failed to proceed past the first frame.

    Tested for video length of three hours.

    The export got to 100% and failed to close. Exporting to mp4, my Chrome had to two gigs of memory in my 8 gig system.

    I may try the WebM later.